Understanding and responding to online child sexual exploitation offenders. The development of online communication technologies has facilitated a growth in online child sexual exploitation over the past two decades. Using a data-linkage framework, this project aims to enhance understanding of online child sexual exploitation, the legal frameworks surrounding this issue, and the unique characteristics, risks and needs of online sexual offenders. Expected outcomes include increased knowledge to i ....Understanding and responding to online child sexual exploitation offenders. The development of online communication technologies has facilitated a growth in online child sexual exploitation over the past two decades. Using a data-linkage framework, this project aims to enhance understanding of online child sexual exploitation, the legal frameworks surrounding this issue, and the unique characteristics, risks and needs of online sexual offenders. Expected outcomes include increased knowledge to inform current law enforcement and sentencing practices and the development of risk assessment and intervention protocols for clinical use with online offenders. This should increase evidence-based practice with online sexual offenders and assist in preventing the sexual exploitation of children online and in the community.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE210101107
Funder
Australian Research Council
Funding Amount
$412,744.00
Summary
Ahead of the Game: Balancing the Gaming Industry and Public Interest. This project battles the risks and embraces the benefits of digital gaming. There is a risk that one loses control of their gaming and prioritises it over other duties. This is offset by the benefits of using digital games for health. It is the first to decode and use the health data embedded in the connection between the gamer and their game persona (avatar). It does this by concurrently assessing important gamer, family, cul ....Ahead of the Game: Balancing the Gaming Industry and Public Interest. This project battles the risks and embraces the benefits of digital gaming. There is a risk that one loses control of their gaming and prioritises it over other duties. This is offset by the benefits of using digital games for health. It is the first to decode and use the health data embedded in the connection between the gamer and their game persona (avatar). It does this by concurrently assessing important gamer, family, cultural and game structure features. Findings will prompt the ethical growth of the Australian Health games industry and inform strategies to combat gaming disorder by tailoring games to users' needs. This will uniquely benefit Australians by re-directing this growing industry to better serve the public interest.Read moreRead less
Improving Productivity in Emergency Service Personnel. Emergency service personnel experience marked levels of lost productivity, absenteeism, early retirements, and compensation claims as a result of stress reactions. This project aims to improve productivity and reduce compensation costs in emergency service organisations by evaluating a program that reduces stress reactions and increases cognitive functioning in police, firefighters, and paramedics in NSW. An individual program will be admini ....Improving Productivity in Emergency Service Personnel. Emergency service personnel experience marked levels of lost productivity, absenteeism, early retirements, and compensation claims as a result of stress reactions. This project aims to improve productivity and reduce compensation costs in emergency service organisations by evaluating a program that reduces stress reactions and increases cognitive functioning in police, firefighters, and paramedics in NSW. An individual program will be administered to 120 emergency service personnel who have difficulty maintaining their work duties because of stress reactions. Expected outcomes will be reduction in absenteeism, improved productivity, and reduced costs to insurers.
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