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Politics, media and democracy in Australia: public and producer perceptions of the political public sphere. At a time of widespread criticism of the role of the media in informing and enabling Australian democratic processes, this study explores the perceptions of ordinary Australians about the performance of the variety of media forms in which politics is reported, analysed and discussed.
Australian television in the smart TV ecosystem. This project aims to investigate the cultural impacts of smart TVs in Australia. A majority of Australian adults now use an internet-connected (smart) TV set or streaming device, fundamentally changing the way content is discovered, accessed and experienced. This project expects to advance policy knowledge of the smart TV platforms built into these devices; their effects on public access; and how they structure users' viewing choices. Expected out ....Australian television in the smart TV ecosystem. This project aims to investigate the cultural impacts of smart TVs in Australia. A majority of Australian adults now use an internet-connected (smart) TV set or streaming device, fundamentally changing the way content is discovered, accessed and experienced. This project expects to advance policy knowledge of the smart TV platforms built into these devices; their effects on public access; and how they structure users' viewing choices. Expected outcomes of the project include improved understanding of the cultural, consumer and competition implications of emerging television technologies. Expected benefits include informed decision-making and improved policy options for government, consumers, public-service media and local screen industries.Read moreRead less
Fringe to Famous: Contemporary Australian Culture as an Innovation System. The project examines the crossover between ‘alternative’ and ‘mainstream’ cultural production in Australia, identifying ways in which a hybridisation between the avant garde and the popular promotes the development of cultural industries. It will conduct a detailed study of five cases: comedy (Working Dog and the Chaser), music (Mental as Anything, Paul Kelly and Nick Cave), visual arts/graphic design (Mambo Graphics), sh ....Fringe to Famous: Contemporary Australian Culture as an Innovation System. The project examines the crossover between ‘alternative’ and ‘mainstream’ cultural production in Australia, identifying ways in which a hybridisation between the avant garde and the popular promotes the development of cultural industries. It will conduct a detailed study of five cases: comedy (Working Dog and the Chaser), music (Mental as Anything, Paul Kelly and Nick Cave), visual arts/graphic design (Mambo Graphics), short film (Tropfest) and games development (Freeplay). It will identify the conditions which have allowed crossover between the avant-garde and the mainstream and produce recommendations for policy both in cultural development and the development of creative industries.Read moreRead less
Responsive transport environments: spatial and visual user information technologies to allow improved passenger flow and a better customer experience. The research will investigate how to relieve growing usage pressure on Australian public transport by using user-responsive digital technologies to offer a complementary approach to infrastructure expansion. The work includes the evaluation of prototypes in real transport locations to evaluate the impact on user capacity and the customer experienc ....Responsive transport environments: spatial and visual user information technologies to allow improved passenger flow and a better customer experience. The research will investigate how to relieve growing usage pressure on Australian public transport by using user-responsive digital technologies to offer a complementary approach to infrastructure expansion. The work includes the evaluation of prototypes in real transport locations to evaluate the impact on user capacity and the customer experience.Read moreRead less
Digital Transaction Platforms in Asia. This project seeks to provide a comprehensive and authoritative account of the rapid shift towards digital payments in Asian economies. The study examines the technical and commercial organisation of the leading Asian transaction platforms. Our approach seeks to emphasise the significance of cultural diversity in Asian markets through detailed studies of everyday norms and practices in India , Indonesia, China, Japan, Malaysia, Singapore, Vietnam and the Ph ....Digital Transaction Platforms in Asia. This project seeks to provide a comprehensive and authoritative account of the rapid shift towards digital payments in Asian economies. The study examines the technical and commercial organisation of the leading Asian transaction platforms. Our approach seeks to emphasise the significance of cultural diversity in Asian markets through detailed studies of everyday norms and practices in India , Indonesia, China, Japan, Malaysia, Singapore, Vietnam and the Philippines. A large scale analysis of market and user data seeks to illustrate key trends at scale and provide a regional knowledge base for assessing the implications for Australia, fostering multilateral collaboration and developing robust policy recommendations on the digital economy.
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Discovery Early Career Researcher Award - Grant ID: DE130101311
Funder
Australian Research Council
Funding Amount
$375,000.00
Summary
Predicting health status of geriatric patients from user trusted multimedia observations. The information technology developed in this project will provide health care specialists with a better window into the lives of elderly patients. Their behaviour can then be accurately interpreted, potentially leading to earlier recognition of problems and better treatment.
Artistically rethinking creative coding for digital media. This project will investigate improved workflows to support the creative exploratory power of creators of interactive media experiences for public events, galleries, stage shows and installations, which increasingly involve complex networks of devices, such as interacting audio, visual and sensor elements. It will innovate digital creativity techniques to enable creators to move from brittle problem solving tasks to a creatively fertile ....Artistically rethinking creative coding for digital media. This project will investigate improved workflows to support the creative exploratory power of creators of interactive media experiences for public events, galleries, stage shows and installations, which increasingly involve complex networks of devices, such as interacting audio, visual and sensor elements. It will innovate digital creativity techniques to enable creators to move from brittle problem solving tasks to a creatively fertile exploration of design outcomes. The research is expected to result in new models of creative practice, and more productive support tools for practitioners, for whom development costs are a significant limiting expense.Read moreRead less
Play it again: creating a playable history of Australasian digital games, for industry, community and research purposes. This project provides a unique account of the role played by computer games in familiarising the public to new technologies. The computer game industry grosses billions of dollars each year, and yet game technology is quickly superseded. This project redresses this gap by writing histories of the early digital age, and preserving key artefacts.
Play it again: preserving Australian videogame history. This project aims to demonstrate and evaluate the emulation of obsolete operating systems and programs in a cloud-based environment to document, preserve, and exhibit digital cultural heritage. The challenge of preserving and accessing complex digital cultural heritage such as software is one that collecting institutions worldwide are facing. This project will address this challenge by recovering the history of Australian made videogames of ....Play it again: preserving Australian videogame history. This project aims to demonstrate and evaluate the emulation of obsolete operating systems and programs in a cloud-based environment to document, preserve, and exhibit digital cultural heritage. The challenge of preserving and accessing complex digital cultural heritage such as software is one that collecting institutions worldwide are facing. This project will address this challenge by recovering the history of Australian made videogames of the 1990s, preserving significant local digital game artefacts currently at risk, and investigating how these can be exhibited as playable software using the newest emulation techniques. The project expects to generate new knowledge needed by government, museums and industry to inform future strategy and infrastructure investment aimed at making a range of digital cultural heritage available to the public.Read moreRead less
Econometric Models for Marketing Decision Making. This project aims to develop methods to more efficiently allocate marketing resources across a range of media, including new media, such as the internet and social media, and compare them with with traditional media such as television and newspapers. To achieve this, the project will develop new methods and econometric models that employ data that capture both exposure to advertising media and downstream purchases at the individual-level. The exp ....Econometric Models for Marketing Decision Making. This project aims to develop methods to more efficiently allocate marketing resources across a range of media, including new media, such as the internet and social media, and compare them with with traditional media such as television and newspapers. To achieve this, the project will develop new methods and econometric models that employ data that capture both exposure to advertising media and downstream purchases at the individual-level. The expected outcome is that Australian companies will make more efficient use of their marketing budget, and better assess how to integrate new and old media into multimedia marketing communication campaigns.Read moreRead less