Parents or peers: which group most affects the experiences of young people online, and how? This project investigates three sets of high school students who regularly interact online to discover how circles of friends influence each other's internet activity compared with parents. Understanding these dynamics will help drive innovation in Australia, maximising the benefits of young adults' internet activities while minimising risks.
Discovery Early Career Researcher Award - Grant ID: DE140101978
Funder
Australian Research Council
Funding Amount
$383,899.00
Summary
Digital Play: Social network sites and the well-being of young children . Children's internet use is rapidly changing. The usage patterns of tweens (aged nine to 12 years) now resemble those of teenagers five to six years ago, while the usage of younger children (aged five to eight years) is approaching that of tweens. Primary school aged children are increasingly engaging in virtual worlds with social network functions. These spaces carry with them opportunities as well as risks. Policy resourc ....Digital Play: Social network sites and the well-being of young children . Children's internet use is rapidly changing. The usage patterns of tweens (aged nine to 12 years) now resemble those of teenagers five to six years ago, while the usage of younger children (aged five to eight years) is approaching that of tweens. Primary school aged children are increasingly engaging in virtual worlds with social network functions. These spaces carry with them opportunities as well as risks. Policy resources often target high school children; the aim of this project is to explore the internet usage of primary school students. The project will map the benefits, risks and competencies associated with these usage trends and develop recommendations for parents and policy makers. Read moreRead less
Aboriginal young people in Victoria and digital storytelling. Victorian Aboriginal youth are using digital technology to tell stories, (which assert and affirm their identities), and also to produce and consume information in creative and interactive ways, that are relevant to them. This project on digital storytelling will support creative approaches for building digital literacy, while increasing understandings of Aboriginal culture.
Art precincts and cultural participation in networked public space. This project aims to examine the changing relation between public culture and public space. Cultural activity in the contemporary city is increasingly networked and street-based, manifest in events that use the city as a stage for mass participation in art. This challenges the dominant model of cultural engagement that focuses on activities within cultural institutions located in designated arts precincts. This project will deve ....Art precincts and cultural participation in networked public space. This project aims to examine the changing relation between public culture and public space. Cultural activity in the contemporary city is increasingly networked and street-based, manifest in events that use the city as a stage for mass participation in art. This challenges the dominant model of cultural engagement that focuses on activities within cultural institutions located in designated arts precincts. This project will develop tools for data gathering to map this shift. The analysis is expected to contribute to the evaluation of cultural policy settings and design developments in Australian cities.Read moreRead less
Creativity and cultural production in the Hunter: an applied ethnographic study of new entrepreneurial systems in the creative industries. This project will be an applied study of key collaborative groups across all the major creative industries in the Hunter region in New South Wales. Mapping these industries' approach to creativity and cultural production in the digital realm will provide detailed insights into the dynamic systems at the heart of creative industries.