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Fringe to Famous: Contemporary Australian Culture as an Innovation System. The project examines the crossover between ‘alternative’ and ‘mainstream’ cultural production in Australia, identifying ways in which a hybridisation between the avant garde and the popular promotes the development of cultural industries. It will conduct a detailed study of five cases: comedy (Working Dog and the Chaser), music (Mental as Anything, Paul Kelly and Nick Cave), visual arts/graphic design (Mambo Graphics), sh ....Fringe to Famous: Contemporary Australian Culture as an Innovation System. The project examines the crossover between ‘alternative’ and ‘mainstream’ cultural production in Australia, identifying ways in which a hybridisation between the avant garde and the popular promotes the development of cultural industries. It will conduct a detailed study of five cases: comedy (Working Dog and the Chaser), music (Mental as Anything, Paul Kelly and Nick Cave), visual arts/graphic design (Mambo Graphics), short film (Tropfest) and games development (Freeplay). It will identify the conditions which have allowed crossover between the avant-garde and the mainstream and produce recommendations for policy both in cultural development and the development of creative industries.Read moreRead less
Towards an integrated evaluation framework for intrinsic and instrumental benefits of community-based arts. Australia is recognised as a world leader in community-based arts, in which artists and communities collaborate to identify and effect key local issues. Increasingly, these community-based arts projects involve funding from non-arts agencies; for example from the health, justice or urban development sectors. However, existing methods of describing and evaluating their success are generally ....Towards an integrated evaluation framework for intrinsic and instrumental benefits of community-based arts. Australia is recognised as a world leader in community-based arts, in which artists and communities collaborate to identify and effect key local issues. Increasingly, these community-based arts projects involve funding from non-arts agencies; for example from the health, justice or urban development sectors. However, existing methods of describing and evaluating their success are generally ineffective. This research will develop more holistic modes of evaluation, offering benefits to the participants, artists and funders of community-based arts and provide support towards further cross-sector collaborations across all public policy areas, further strengthening Australia's reputation as a leader in fostering active and culturally rich communities.Read moreRead less
Australian Cultural Fields: National and Transnational Dynamics. This interdisciplinary project investigates the shaping of Australian art, literary, media, sport, and heritage fields, individually and collectively, by the changing national and transnational environment since the 1994 national cultural policy Creative Nation. Like Creative Nation, its primary focus is on the relation between these fields and the nation, but also pays particular attention to the distinctive forms of cultural capi ....Australian Cultural Fields: National and Transnational Dynamics. This interdisciplinary project investigates the shaping of Australian art, literary, media, sport, and heritage fields, individually and collectively, by the changing national and transnational environment since the 1994 national cultural policy Creative Nation. Like Creative Nation, its primary focus is on the relation between these fields and the nation, but also pays particular attention to the distinctive forms of cultural capital associated within and across these fields, especially ethnic cultural divisions and the distinctive presence of Indigenous culture. This project’s empirical application and assessment of the concept of the ‘cultural field’ will contribute to the international development of cultural theory.Read moreRead less
Sydney's Chinatown in the Asian century: from ethnic enclave to global hub. The project examines the role of Sydney’s Chinatown as a bridge in supporting economic and cultural links between Australia and Asia, and the activities undertaken by the City of Sydney to enhance those links in the era of rapid globalisation and rising Chinese power.
Transnational Coetzee: Revisioning World Literature through the Margins. The reputation of J. M. Coetzee has undergone a dramatic global upsurge in the past 15 years, coinciding with his relocation to Australia and subsequent adoption of citizenship in 2002. This project aims to explore the proposition that the writings of the South African-born Coetzee possess profound and abiding transnational qualities, and then map the global shifts that this work has undergone in the new century. By examin ....Transnational Coetzee: Revisioning World Literature through the Margins. The reputation of J. M. Coetzee has undergone a dramatic global upsurge in the past 15 years, coinciding with his relocation to Australia and subsequent adoption of citizenship in 2002. This project aims to explore the proposition that the writings of the South African-born Coetzee possess profound and abiding transnational qualities, and then map the global shifts that this work has undergone in the new century. By examining these aspects through Coetzee's position in his adopted country, the project seeks to re-examine notions of Australian nationality and the parameters of its literary, cultural and political identity, moving them beyond an insular, border-defined understanding towards a wider international frame.Read moreRead less
Recalibrating culture: production, consumption, policy. Over the last decade the number of Australians engaging in paid or unpaid cultural activity increased by over 50 per cent. This project will address this major change in cultural production and consumption through a Greater Western Sydney case-study, thus developing an innovative cultural policy tailored to Australia's dynamic new cultural economy.
International perspectives on the regulation of young people's user-generated content. This project will examine international regulatory strategies for explicit user-generated content and suggest ways in which academics, policy makers and globally networked content users can be brought into dialogue so as to generate better informed and more effective regulatory policies.
Discovery Early Career Researcher Award - Grant ID: DE120100423
Funder
Australian Research Council
Funding Amount
$375,000.00
Summary
Tissue engineered muscle actuators as evocative cultural objects and vehicles for discourses about material agency and living machines. This interdisciplinary project will be examining shifting perceptions of what is living through case study of a vital-machine; tissue engineered muscle actuators in custom made bioreactors. It will further discourses about posthumanist perceptions of movement as an indicator for life with agency; suggesting new knowledge and modes of inquiry of material life.
Play it again: creating a playable history of Australasian digital games, for industry, community and research purposes. This project provides a unique account of the role played by computer games in familiarising the public to new technologies. The computer game industry grosses billions of dollars each year, and yet game technology is quickly superseded. This project redresses this gap by writing histories of the early digital age, and preserving key artefacts.
Play it again: preserving Australian videogame history. This project aims to demonstrate and evaluate the emulation of obsolete operating systems and programs in a cloud-based environment to document, preserve, and exhibit digital cultural heritage. The challenge of preserving and accessing complex digital cultural heritage such as software is one that collecting institutions worldwide are facing. This project will address this challenge by recovering the history of Australian made videogames of ....Play it again: preserving Australian videogame history. This project aims to demonstrate and evaluate the emulation of obsolete operating systems and programs in a cloud-based environment to document, preserve, and exhibit digital cultural heritage. The challenge of preserving and accessing complex digital cultural heritage such as software is one that collecting institutions worldwide are facing. This project will address this challenge by recovering the history of Australian made videogames of the 1990s, preserving significant local digital game artefacts currently at risk, and investigating how these can be exhibited as playable software using the newest emulation techniques. The project expects to generate new knowledge needed by government, museums and industry to inform future strategy and infrastructure investment aimed at making a range of digital cultural heritage available to the public.Read moreRead less