The Australian Research Data Commons (ARDC) invites you to participate in a short survey about your
interaction with the ARDC and use of our national research infrastructure and services. The survey will take
approximately 5 minutes and is anonymous. It’s open to anyone who uses our digital research infrastructure
services including Reasearch Link Australia.
We will use the information you provide to improve the national research infrastructure and services we
deliver and to report on user satisfaction to the Australian Government’s National Collaborative Research
Infrastructure Strategy (NCRIS) program.
Please take a few minutes to provide your input. The survey closes COB Friday 29 May 2026.
Complete the 5 min survey now by clicking on the link below.
Australian Cultural Fields: National and Transnational Dynamics. This interdisciplinary project investigates the shaping of Australian art, literary, media, sport, and heritage fields, individually and collectively, by the changing national and transnational environment since the 1994 national cultural policy Creative Nation. Like Creative Nation, its primary focus is on the relation between these fields and the nation, but also pays particular attention to the distinctive forms of cultural capi ....Australian Cultural Fields: National and Transnational Dynamics. This interdisciplinary project investigates the shaping of Australian art, literary, media, sport, and heritage fields, individually and collectively, by the changing national and transnational environment since the 1994 national cultural policy Creative Nation. Like Creative Nation, its primary focus is on the relation between these fields and the nation, but also pays particular attention to the distinctive forms of cultural capital associated within and across these fields, especially ethnic cultural divisions and the distinctive presence of Indigenous culture. This project’s empirical application and assessment of the concept of the ‘cultural field’ will contribute to the international development of cultural theory.Read moreRead less
Play it again: creating a playable history of Australasian digital games, for industry, community and research purposes. This project provides a unique account of the role played by computer games in familiarising the public to new technologies. The computer game industry grosses billions of dollars each year, and yet game technology is quickly superseded. This project redresses this gap by writing histories of the early digital age, and preserving key artefacts.
Play it again: preserving Australian videogame history. This project aims to demonstrate and evaluate the emulation of obsolete operating systems and programs in a cloud-based environment to document, preserve, and exhibit digital cultural heritage. The challenge of preserving and accessing complex digital cultural heritage such as software is one that collecting institutions worldwide are facing. This project will address this challenge by recovering the history of Australian made videogames of ....Play it again: preserving Australian videogame history. This project aims to demonstrate and evaluate the emulation of obsolete operating systems and programs in a cloud-based environment to document, preserve, and exhibit digital cultural heritage. The challenge of preserving and accessing complex digital cultural heritage such as software is one that collecting institutions worldwide are facing. This project will address this challenge by recovering the history of Australian made videogames of the 1990s, preserving significant local digital game artefacts currently at risk, and investigating how these can be exhibited as playable software using the newest emulation techniques. The project expects to generate new knowledge needed by government, museums and industry to inform future strategy and infrastructure investment aimed at making a range of digital cultural heritage available to the public.Read moreRead less