Motherese by ear and eye: infant perception of visual prosody. The project breaks new ground in auditory-visual speech processing by using naturally expressive continuous speech to probe how infants perceive visual prosody. A strength of the project lies in its use of breakthrough animation technologies to create a state-of-the-art virtual Talking Mother to enable control of visual speech cues.
The role of non-visual cues in regulating perception and skilled movement. This project aims to investigate the impact of non-visual sensory information on what we see and how we move. The project intends to enhance understandings of how information from our senses is combined and how this might inform the development of simulators which are increasingly used as tools for training. Expected outcomes include methods for optimising the design of simulator technologies used in a wide range of medic ....The role of non-visual cues in regulating perception and skilled movement. This project aims to investigate the impact of non-visual sensory information on what we see and how we move. The project intends to enhance understandings of how information from our senses is combined and how this might inform the development of simulators which are increasingly used as tools for training. Expected outcomes include methods for optimising the design of simulator technologies used in a wide range of medical, military and industrial training applications.Read moreRead less
Unleashing the potential of VR: reducing sickness in head-mounted displays. Virtual reality (VR) is a breakthrough technology with a host of applied uses. Unfortunately, many people become sick when using head-mounted displays (HMDs). Our project proposes, and aims to test, a new theory of this cybersickness. We intend to quantify the sensory conflicts produced by HMD VR for the first time and measure their effects on perception, eye-movements, balance and well-being. The project will 1) determi ....Unleashing the potential of VR: reducing sickness in head-mounted displays. Virtual reality (VR) is a breakthrough technology with a host of applied uses. Unfortunately, many people become sick when using head-mounted displays (HMDs). Our project proposes, and aims to test, a new theory of this cybersickness. We intend to quantify the sensory conflicts produced by HMD VR for the first time and measure their effects on perception, eye-movements, balance and well-being. The project will 1) determine the causes of, and conditions responsible for, cybersickness; and 2) offer practical information on how to prevent it. These outcomes are expected to directly benefit, and greatly improve HMD use in, fields ranging from defence, education, entertainment, gaming, medicine, real estate, simulation training and tourism.Read moreRead less
The sensory prerequisites of effective simulator-based pilot training. This Project aims to investigate the use of head-mounted virtual reality systems for training, with specific focus on the aviation industry. The Project expects to improve our understanding of how pilots combine information from their sensory systems in order to successfully operate an aircraft. Expected outcomes include methods for specifying the optimal design of simulators intended to prepare pilots for a specific task, wi ....The sensory prerequisites of effective simulator-based pilot training. This Project aims to investigate the use of head-mounted virtual reality systems for training, with specific focus on the aviation industry. The Project expects to improve our understanding of how pilots combine information from their sensory systems in order to successfully operate an aircraft. Expected outcomes include methods for specifying the optimal design of simulators intended to prepare pilots for a specific task, with the ultimate goal of developing and validating a prototype training device. The outcomes are expected to benefit many areas of pilot training by improving the design and optimising the cost of simulator technologies at a time when the aviation industry is struggling to meet the global demand for new pilots.Read moreRead less
Faster, cheaper, safer: how to accelerate rail driver training and avert the looming skills shortage. The Australian rail industry is growing rapidly and needs to double the number of drivers trained in order to meet demand. This project will bring together Australia's leading hi-tech simulator company and Australia's leading rail human factors research team to 'reinvent' driver training technologies and techniques for the 21st century.