Framing and Enabling Children’s Active Play using Novel Technology. This project aims to address inactivity in the 3-5 age group through understanding and exploring innovative interactive active play experiences for children, with a view to increasing their physical activity over the long term. This project will be based on empirical research with real children undertaking real interactive experiences in real contexts, in order to understand issues around sustained engagement with these types of ....Framing and Enabling Children’s Active Play using Novel Technology. This project aims to address inactivity in the 3-5 age group through understanding and exploring innovative interactive active play experiences for children, with a view to increasing their physical activity over the long term. This project will be based on empirical research with real children undertaking real interactive experiences in real contexts, in order to understand issues around sustained engagement with these types of systems. We will design and develop solutions that may address the issues and test those interventions in a longitudinal manner. The outcome will be a framework which can be applied in a variety of situations and modalities by designers and developers of such systems, and feed into childhood technology guidelines.
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Trusted business processes. This project aims to use conceptual design, process modelling and co-design approaches to create a structured approach for the management of trust. With a focus on business processes, it is intended to develop research- informed methods in order to (1) identify and specify trust concerns and opportunities, (2) model these within a common process modelling language and (3) propose patterns for how to mitigate trust concerns and how to benefit from opportunities. If suc ....Trusted business processes. This project aims to use conceptual design, process modelling and co-design approaches to create a structured approach for the management of trust. With a focus on business processes, it is intended to develop research- informed methods in order to (1) identify and specify trust concerns and opportunities, (2) model these within a common process modelling language and (3) propose patterns for how to mitigate trust concerns and how to benefit from opportunities. If successful, this would lead to an operational, and world first, detailed trust methodology for organisations in all sectors. As a result, Australian customers would engage with business processes with reduced trust concerns and experience increased integrity and benevolence.Read moreRead less
Designing digital aquatic play to foster Australians’ engagement with water. From the beach to the pool, aquatic play is key to Australians’ quality of life and advances physical, mental and social wellbeing. This project harnesses our increasing use of interactive technology (such as wearables) to develop the world’s first design theory on interactive aquatic play. The project creates and evaluates three inspirational aquatic play prototypes, advancing confidence in water skills, self-expressio ....Designing digital aquatic play to foster Australians’ engagement with water. From the beach to the pool, aquatic play is key to Australians’ quality of life and advances physical, mental and social wellbeing. This project harnesses our increasing use of interactive technology (such as wearables) to develop the world’s first design theory on interactive aquatic play. The project creates and evaluates three inspirational aquatic play prototypes, advancing confidence in water skills, self-expression through movement and employment of safe practices to enrich Australian’s physical engagement with water. Digital media developers, government interventions and wellbeing groups can use the derived design knowledge to leverage digital technology and aquatic interactivity to foster Australians’ physical engagement with water.Read moreRead less
Context and Activity Recognition for Personalised Behaviour Recommendation. The Internet of Things (IoT) together with the rising popularity of smartphones opens a new world for many exciting opportunities. The overall goal of this project is to develop new algorithms and data analytical techniques in an IoT environment that can accurately monitor and analyse personalised daily activities on a continuous, real-time basis. The expected result of this project will support many critical application ....Context and Activity Recognition for Personalised Behaviour Recommendation. The Internet of Things (IoT) together with the rising popularity of smartphones opens a new world for many exciting opportunities. The overall goal of this project is to develop new algorithms and data analytical techniques in an IoT environment that can accurately monitor and analyse personalised daily activities on a continuous, real-time basis. The expected result of this project will support many critical applications such as better wellness tracking and lifestyle-related illness prevention, which will be particularly critical to Australia's aging population. This project will also serve as a vehicle to educate and train Australia’s young scholars and engineers.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE200101100
Funder
Australian Research Council
Funding Amount
$425,613.00
Summary
Towards Robotic Empathy: A human centred approach to future AI machines. The project aims to equip future robots with empathy by developing computational models which can leverage from verbal and non-verbal cues. With recent advances in artificial intelligence research, robots now have better cognitive and function skills, but they lack socio-emotional skills. Since these robots are expected to provide assistance to humans across different domains including rehabilitation, education and health c ....Towards Robotic Empathy: A human centred approach to future AI machines. The project aims to equip future robots with empathy by developing computational models which can leverage from verbal and non-verbal cues. With recent advances in artificial intelligence research, robots now have better cognitive and function skills, but they lack socio-emotional skills. Since these robots are expected to provide assistance to humans across different domains including rehabilitation, education and health care, empowering them with empathetic abilities is important for their success. The project will advance fundamental research in machine learning, affective computing and artificial intelligence to model human behavior, personality traits and emotions for an empathetic human-robot interaction.Read moreRead less
Directionality-Aware Cohesive Subgraph Search over Directed Graphs. Searching cohesive subgraphs around a set of user-specified seed vertices in big graphs has many applications including cybersecurity, crime detection, social marketing and public health. This project aims to investigate directionality-aware search of cohesive subgraphs over directed graphs by designing effective models and developing efficient and scalable algorithms. This project expects to address key challenges and lay scien ....Directionality-Aware Cohesive Subgraph Search over Directed Graphs. Searching cohesive subgraphs around a set of user-specified seed vertices in big graphs has many applications including cybersecurity, crime detection, social marketing and public health. This project aims to investigate directionality-aware search of cohesive subgraphs over directed graphs by designing effective models and developing efficient and scalable algorithms. This project expects to address key challenges and lay scientific foundations for searching big directed graphs. The expected outcomes include novel models, computing paradigms, algorithms, indexing techniques, and distributed solutions. The success of the project will not only provide technological breakthroughs but also benefit the development of key industries in AustraliaRead moreRead less
Enabling Situated Immersive Science Collaboration with Remote Sensing Data . This project aims to help scientists communicate and collaborate in immersive environments. Fieldwork is more valuable to scientists than looking at abstract remote data, but expense, danger, or inaccessible locations often stand in the way. This project will address this issue by researching and designing immersive environments that combine remote data with visualisations and new interaction tools for science teams to ....Enabling Situated Immersive Science Collaboration with Remote Sensing Data . This project aims to help scientists communicate and collaborate in immersive environments. Fieldwork is more valuable to scientists than looking at abstract remote data, but expense, danger, or inaccessible locations often stand in the way. This project will address this issue by researching and designing immersive environments that combine remote data with visualisations and new interaction tools for science teams to make sense of spatial and temporal aspects of data. Outcomes will include new presentation and interaction methods, an evaluation with geoscientists, and a framework for designing interactive systems that enable situated interactions. Benefits will include helping Australian scientists overcome distance in their research. Read moreRead less
Ambient nature network: new technologies to connect people to nature. This project aims to reconnect people with nature through new technology. Events in nature occur at times, places and scales that are hard to witness, leading to human disconnection from nature. This project proposes to address this issue by researching and designing new low-cost devices that combine environmental sensors with new interfaces to reveal local nature in parks and gardens in calm, engaging ways within and between ....Ambient nature network: new technologies to connect people to nature. This project aims to reconnect people with nature through new technology. Events in nature occur at times, places and scales that are hard to witness, leading to human disconnection from nature. This project proposes to address this issue by researching and designing new low-cost devices that combine environmental sensors with new interfaces to reveal local nature in parks and gardens in calm, engaging ways within and between homes in medium and high density environments. Outcomes will include new connected devices, playful interfaces and social sharing mechanisms, an evaluation with local groups, and a new theory of technology supported human-nature interaction. Benefits will include better community connection to nature, engagement in local citizen science, environmental initiatives and novel monitoring services and products.Read moreRead less
Framing and Enabling Children’s Active Play using Novel Technology. This project aims to address inactivity in the 3-5 age group through understanding and exploring innovative interactive active play experiences for children, with a view to increasing their physical activity over the long term. This project will be based on empirical research with real children undertaking real interactive experiences in real contexts, in order to understand issues around sustained engagement with these types of ....Framing and Enabling Children’s Active Play using Novel Technology. This project aims to address inactivity in the 3-5 age group through understanding and exploring innovative interactive active play experiences for children, with a view to increasing their physical activity over the long term. This project will be based on empirical research with real children undertaking real interactive experiences in real contexts, in order to understand issues around sustained engagement with these types of systems. We will design and develop solutions that may address the issues and test those interventions in a longitudinal manner. The outcome will be a framework which can be applied in a variety of situations and modalities by designers and developers of such systems, and feed into childhood technology guidelines.
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