Digital China: From cultural presence to innovative nation. This project aims to investigate how digital platforms and technologies help Chinese culture and ideas reach the world. While China's global cultural presence has increased, it is not seen as an innovative nation. The project examines how the Chinese government’s internet+ strategy changes power dynamics among political institutions, commercially motivated digital companies and online communities. The project will investigate internatio ....Digital China: From cultural presence to innovative nation. This project aims to investigate how digital platforms and technologies help Chinese culture and ideas reach the world. While China's global cultural presence has increased, it is not seen as an innovative nation. The project examines how the Chinese government’s internet+ strategy changes power dynamics among political institutions, commercially motivated digital companies and online communities. The project will investigate internationalisation strategies and consumption of Chinese culture on digital platforms in China, Australia, Hong Kong, Singapore and South Korea. It expects to understand the implications of China's digital ascendency and the lessons for Australia in the post-resources boom era.Read moreRead less
Willing collaborators: Negotiating Change in East Asian Media Production. This project examines how media producers and investors from China, Korea, Taiwan, and Hong Kong are moving into flexible and innovative forms of collaboration. Focusing on cinema, television, online video and mobile content in East Asia, the study enhances academic, industry and policy understandings of the dynamics of regional media production. In addition, the project investigates opportunities and challenges for Austra ....Willing collaborators: Negotiating Change in East Asian Media Production. This project examines how media producers and investors from China, Korea, Taiwan, and Hong Kong are moving into flexible and innovative forms of collaboration. Focusing on cinema, television, online video and mobile content in East Asia, the study enhances academic, industry and policy understandings of the dynamics of regional media production. In addition, the project investigates opportunities and challenges for Australian and other international media companies. It addresses the urgent need to foster understanding of the media industries and cultures of Australia's regional neighbours in order to better equip the nation and its screen sectors to participate in the forthcoming "Asian Century". Read moreRead less
Old Atrocities, New Media: Terror Images and the Visual-Military Complex. This research centres on the relations between twenty-first century visual technologies and the age-old practice of the massacre-atrocity. It takes as its major case study the atrocities at the end of the war in Sri Lanka in 2009. The most graphic form of knowledge about these mass deaths and rapes was produced through digitally transmitted visual images. The research asks how new forms of recording and circulating images ....Old Atrocities, New Media: Terror Images and the Visual-Military Complex. This research centres on the relations between twenty-first century visual technologies and the age-old practice of the massacre-atrocity. It takes as its major case study the atrocities at the end of the war in Sri Lanka in 2009. The most graphic form of knowledge about these mass deaths and rapes was produced through digitally transmitted visual images. The research asks how new forms of recording and circulating images of atrocity, whether in the form of trophy photographs or other digital documents, shape the reception of, and responses to, atrocity. These questions are contextualised against a broader examination of the historical and evolving relations between visual media and atrocity images from the Holocaust to Abu Ghraib.Read moreRead less
Using community engagement and enhanced visual information to promote FireWatch satellite communication as a support for collaborative decision-making. Using continuously updated satellite data, FireWatch will repurpose its professional service for use by the wider public, informing community-based decision-making and action. Communication flows and community decision-making will promote informed action at times of fire stress. Complex visual data will be communicated in clear and compelling way ....Using community engagement and enhanced visual information to promote FireWatch satellite communication as a support for collaborative decision-making. Using continuously updated satellite data, FireWatch will repurpose its professional service for use by the wider public, informing community-based decision-making and action. Communication flows and community decision-making will promote informed action at times of fire stress. Complex visual data will be communicated in clear and compelling ways.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE140101978
Funder
Australian Research Council
Funding Amount
$383,899.00
Summary
Digital Play: Social network sites and the well-being of young children . Children's internet use is rapidly changing. The usage patterns of tweens (aged nine to 12 years) now resemble those of teenagers five to six years ago, while the usage of younger children (aged five to eight years) is approaching that of tweens. Primary school aged children are increasingly engaging in virtual worlds with social network functions. These spaces carry with them opportunities as well as risks. Policy resourc ....Digital Play: Social network sites and the well-being of young children . Children's internet use is rapidly changing. The usage patterns of tweens (aged nine to 12 years) now resemble those of teenagers five to six years ago, while the usage of younger children (aged five to eight years) is approaching that of tweens. Primary school aged children are increasingly engaging in virtual worlds with social network functions. These spaces carry with them opportunities as well as risks. Policy resources often target high school children; the aim of this project is to explore the internet usage of primary school students. The project will map the benefits, risks and competencies associated with these usage trends and develop recommendations for parents and policy makers. Read moreRead less
The Game of Being Mobile: A study of mobile gaming cultures. This is the first Australian study to examine the social uses of mobile gaming. Smartphones have put location-based and social media games in the hands of mobile users worldwide. Through ethnographic methods, this study will explore how mobile game consumption is reflecting, and being shaped by, complex social and technological practices integral to contemporary life.
Parents or peers: which group most affects the experiences of young people online, and how? This project investigates three sets of high school students who regularly interact online to discover how circles of friends influence each other's internet activity compared with parents. Understanding these dynamics will help drive innovation in Australia, maximising the benefits of young adults' internet activities while minimising risks.
Young People, Technology, and Wellbeing Research Facility. Large numbers of initiatives now mobilise technology to support the wellbeing of young Australians. However, amongst communities undertaking this work, there is currently significant duplication and insufficient sharing of research and best practice models. A Research Facility that consolidates existing research, and guides new research and initiatives will improve service delivery to young Australians by: reducing duplication between or ....Young People, Technology, and Wellbeing Research Facility. Large numbers of initiatives now mobilise technology to support the wellbeing of young Australians. However, amongst communities undertaking this work, there is currently significant duplication and insufficient sharing of research and best practice models. A Research Facility that consolidates existing research, and guides new research and initiatives will improve service delivery to young Australians by: reducing duplication between organizations working with young people; providing an accessible interface with research that can help address the community’s concerns about the role of technology in young people’s lives, and inform future policy and programs; and model effective cross-sector knowledge brokering to Australian industry. Read moreRead less
Utilitarian Filmmaking in Australia 1945 - 1980. The project plans to discover, document, analyse and compile a lasting archive of utilitarian filmmaking in Australia. 'Utilitarian' describes client-sponsored, instructional and governmental filmmaking existing outside the conventional theatrical contexts by which cinema is usually defined. Focused on the post-World War Two decades before the proliferation of video in the late 1970s, the project aims to highlight previously-unstudied aspects of t ....Utilitarian Filmmaking in Australia 1945 - 1980. The project plans to discover, document, analyse and compile a lasting archive of utilitarian filmmaking in Australia. 'Utilitarian' describes client-sponsored, instructional and governmental filmmaking existing outside the conventional theatrical contexts by which cinema is usually defined. Focused on the post-World War Two decades before the proliferation of video in the late 1970s, the project aims to highlight previously-unstudied aspects of the media industries. This is designed to deliver new knowledge of the skills and subject matter that sustained filmmaking, communication and education in Australia during a time when conventional scholarship assumes there was almost no significant filmmaking.Read moreRead less