The uses of romance for new demographics and multimedia platforms: A model of media innovation in international women's fiction publishing. The national benefit of this project is both economic and socio-cultural. Economically, it investigates new ways to produce and distribute Australian creative content for local and export markets. It identifies how branch offices of global firms can be creative offices. Culturally, it develops scenarios for maximizing the acceptance, uptake and use of digita ....The uses of romance for new demographics and multimedia platforms: A model of media innovation in international women's fiction publishing. The national benefit of this project is both economic and socio-cultural. Economically, it investigates new ways to produce and distribute Australian creative content for local and export markets. It identifies how branch offices of global firms can be creative offices. Culturally, it develops scenarios for maximizing the acceptance, uptake and use of digital technologies by both large-scale publishers and young Australians. It investigates agents along the length of the creative value chain - from authors to audiences - to determine the uses of creative fiction, identifying the features that attract / repel users of published fiction in these genres. Finally it extends the capabilities of users to create their own romance content.Read moreRead less
An interactive drama engine in virtual reality. In computer games, the narrative is generally limited to a graph of possibilities predetermined by an author. In this project, our aim is to go beyond predetermined graphs and build an Interactive Drama Engine to provide the users of the system a fully immersive interactive dramatic experience in a virtual world. Integration of interactive narrative and virtual reality hardware and software is a novel approach to the current problems in digital med ....An interactive drama engine in virtual reality. In computer games, the narrative is generally limited to a graph of possibilities predetermined by an author. In this project, our aim is to go beyond predetermined graphs and build an Interactive Drama Engine to provide the users of the system a fully immersive interactive dramatic experience in a virtual world. Integration of interactive narrative and virtual reality hardware and software is a novel approach to the current problems in digital media. It is expected to lead to the development of new generation interactive films and computer games that benefit from the Interactive Drama engine in the context of narrative.Read moreRead less