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Reformulating narrative in virtual heritage using a co-evolutionary model of immersive interactivity. The application of machine intelligence research within virtual heritage, interactive cinema and the entertainment industries, with its application across a range of new media art forms, home theatre, location based entertainment, and on-line education, captures pioneering cultural and economic benefits for Australia. This study integrates autonomous machine agent and interface technology with t ....Reformulating narrative in virtual heritage using a co-evolutionary model of immersive interactivity. The application of machine intelligence research within virtual heritage, interactive cinema and the entertainment industries, with its application across a range of new media art forms, home theatre, location based entertainment, and on-line education, captures pioneering cultural and economic benefits for Australia. This study integrates autonomous machine agent and interface technology with the artistic potential of digital cinema. It provides innovative ways of satisfying the voracious demand for sophisticated content and narrative enrichment in new media and of exploiting the intense global interest in digital forms of entertainment. Read moreRead less
Computational Creativity: an evolutionary ecosystem approach. The creative industries are at the forefront of a 21st century economy. For Australia to play a leading role, artists and designers require innovative software systems that support original creative practice. Creativity is a highly sought-after yet little understood phenomena. This research will advance our understanding of creativity, developing imaginative new ways of working with technology: enabling creative outcomes that are diff ....Computational Creativity: an evolutionary ecosystem approach. The creative industries are at the forefront of a 21st century economy. For Australia to play a leading role, artists and designers require innovative software systems that support original creative practice. Creativity is a highly sought-after yet little understood phenomena. This research will advance our understanding of creativity, developing imaginative new ways of working with technology: enabling creative outcomes that are difficult or impossible to achieve with existing software tools. In a global and rapidly changing industry, this project will give Australian creative practitioners and software developers a competitive edge, enhancing our international reputation as a leader in this area.Read moreRead less
A Process-Based Approach to Generative Form Synthesis. This project addresses open problems in digital media art, introducing innovative methods for professional practitioners. Through close collaboration with a highly successful UK pioneer and his team, this research nurtures Australian expertise and scholarship. Creative industries are making an increasingly important global economic contribution. Related projects overseas demonstrate the potential for tangible commercial benefits as a direct ....A Process-Based Approach to Generative Form Synthesis. This project addresses open problems in digital media art, introducing innovative methods for professional practitioners. Through close collaboration with a highly successful UK pioneer and his team, this research nurtures Australian expertise and scholarship. Creative industries are making an increasingly important global economic contribution. Related projects overseas demonstrate the potential for tangible commercial benefits as a direct result of research investment in this domain. The practical outcomes of this research find application in architecture, computer games, digital animation and new media art. This inter-disciplinary project enhances collaborative links between the research communities of Computer Science and Media Arts.Read moreRead less
The Spatial Impact of Digital Technology on Contemporary Art and New Art Institutions. Our aim is to explore the impact of digital technology on the production and display of contemporary art. Our focus is the spatial formation of the art institution at a time of historic transition, as object based collections are joined by new forms of technological imagery. We propose a distinct interdisciplinary methodology using spatial analysis derived from theories of contemporary art, new media theory an ....The Spatial Impact of Digital Technology on Contemporary Art and New Art Institutions. Our aim is to explore the impact of digital technology on the production and display of contemporary art. Our focus is the spatial formation of the art institution at a time of historic transition, as object based collections are joined by new forms of technological imagery. We propose a distinct interdisciplinary methodology using spatial analysis derived from theories of contemporary art, new media theory and critical social theory. The project's significance lies in developing insights into the new parameters of cultural production and cultural exchange. This will have strategic relevance for analysing the cultural impact of the emergent information society.Read moreRead less
Linkage Infrastructure, Equipment And Facilities - Grant ID: LE0453517
Funder
Australian Research Council
Funding Amount
$205,800.00
Summary
240 x 360 degree digital video camera for interactive immersive visualization research applications. This proposal involves the acquisition of a high resolution 240x360 degree digital video camera and three post-production facilities. The equipment will allow, for the first time, the development of truly global interactive and immersive imaging and projection systems possessing digital capture at 25FPS on a scale to match conventional cinematic techniques. It will provide Australia's leading gro ....240 x 360 degree digital video camera for interactive immersive visualization research applications. This proposal involves the acquisition of a high resolution 240x360 degree digital video camera and three post-production facilities. The equipment will allow, for the first time, the development of truly global interactive and immersive imaging and projection systems possessing digital capture at 25FPS on a scale to match conventional cinematic techniques. It will provide Australia's leading group of interactive cinema and new media researchers with facilities to employ globally immersive cinematic formats in the research and development of interactive narrative systems, and will allow benefits of these new systems to be realised by the cultural sector and entertainment industry.Read moreRead less
Public screens and their transformation of social interactions in public spaces. This project will provide the first Australian analysis of public interaction with large electronic screens. The installation of large screens in public spaces is rapidly expanding in cities around the world. Our project will explore the potential for these screens to support new cultural practices and generate new social interactions. The research involves a cross-cultural comparison of screens in Europe, Asia ....Public screens and their transformation of social interactions in public spaces. This project will provide the first Australian analysis of public interaction with large electronic screens. The installation of large screens in public spaces is rapidly expanding in cities around the world. Our project will explore the potential for these screens to support new cultural practices and generate new social interactions. The research involves a cross-cultural comparison of screens in Europe, Asia and North America, along with the 'Big Screen' in Federation Square, Melbourne. The strategic value of the project is its capacity to inform public policy, and to improve understanding of the dynamics of public culture in mediated societies.Read moreRead less
Spectopolis: Theme Park Worlds, their History and Significance for Contemporary Culture. This project will outline the historical development of the theme park, evaluating the significance of the growing interest in theme park cultures in recent years. Parallels that exist between C17th and late C20th/C21st entertainment spectacles will be explored, including the formal connections that exist between theme parks and C17th aristocratic gardens, villas, and theatrical spectacles. In comparing both ....Spectopolis: Theme Park Worlds, their History and Significance for Contemporary Culture. This project will outline the historical development of the theme park, evaluating the significance of the growing interest in theme park cultures in recent years. Parallels that exist between C17th and late C20th/C21st entertainment spectacles will be explored, including the formal connections that exist between theme parks and C17th aristocratic gardens, villas, and theatrical spectacles. In comparing both eras, the project will theoretically evaluate the cultural significance of our current fascination with spectacle environments. In comparing the C17th and late C20th/C21st attraction with such spectacular spaces, it is proposed that we are witnessing a return to a culture of the baroque.Read moreRead less
The History of Theme Parks and their Cultural Significance for Contemporary Society. This project will outline the historical development of the theme park, evaluating the significance of the growing interest in theme park cultures in recent years. The formal connections between theme parks and earlier C16th and C17th theatrical spectacles, and garden and villa designs will be of primary focus. In returning to these earlier historical sources, it is proposed that we are returning to a culture of ....The History of Theme Parks and their Cultural Significance for Contemporary Society. This project will outline the historical development of the theme park, evaluating the significance of the growing interest in theme park cultures in recent years. The formal connections between theme parks and earlier C16th and C17th theatrical spectacles, and garden and villa designs will be of primary focus. In returning to these earlier historical sources, it is proposed that we are returning to a culture of the baroque (and its delight in spectacular spaces). In turn, the social and cultural implications of such a return will be a central concern.Read moreRead less
Design after Nature: Generative Models for Digital Media. The outcomes of this project address current problems in digital media design. This research will nurture emerging Australian expertise and scholarship in computational creativity. Creative industries are making an increasingly important contribution to the global economy. Related projects overseas demonstrate the potential for tangible commercial benefits as a direct result of research investment in this field. The practical outcomes of ....Design after Nature: Generative Models for Digital Media. The outcomes of this project address current problems in digital media design. This research will nurture emerging Australian expertise and scholarship in computational creativity. Creative industries are making an increasingly important contribution to the global economy. Related projects overseas demonstrate the potential for tangible commercial benefits as a direct result of research investment in this field. The practical outcomes of this research find application in fields such as computer games, digital animation effects and new media arts. This inter-disciplinary project will enhance collaborative links between the research communities of Computer Science, Art and Design.Read moreRead less
The BYSTANDER FIELD: immersive 'feedback' environments for exhibiting and dramatically interacting with semiotic, aesthetic and emotional patterns in archived imagery. The BYSTANDER FIELD investigates dramatic new ways to exhibit, interrogate and interpret archived imagery. Immersing visitors bodily in a 'turbulent' environment of user-activated images, sounds and texts, all cross-referenced and inter-dependent, the project encourages interactive comprehension of cultural collections and the so ....The BYSTANDER FIELD: immersive 'feedback' environments for exhibiting and dramatically interacting with semiotic, aesthetic and emotional patterns in archived imagery. The BYSTANDER FIELD investigates dramatic new ways to exhibit, interrogate and interpret archived imagery. Immersing visitors bodily in a 'turbulent' environment of user-activated images, sounds and texts, all cross-referenced and inter-dependent, the project encourages interactive comprehension of cultural collections and the societies that spawned them.
The research method is iterative and evolutionary: critique of existing literature, designs and technologies; repeated, rapid prototyping leading to test-exhibit; final critique of user-experience; report on knowledge generated.
Outcomes are theoretical and practical: reports delivering new knowledge; audience-tested systems of display and interpretation which are scaleable to several museological and architectural scenarios.Read moreRead less