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Please take a few minutes to provide your input. The survey closes COB Friday 29 May 2026.
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War, Computer Games and Contemporary Technoculture. This project examines computer games with a view to understanding the profound interrelationship of war and cultural developments that influences much of the innovation in computer gaming and simulation today. In the wake of the recent escalation of terrorism and state-supported counter-terrorism, war has become even more visible in media and audio-visual entertainment, making the question of the relation between war and mainstream culture one ....War, Computer Games and Contemporary Technoculture. This project examines computer games with a view to understanding the profound interrelationship of war and cultural developments that influences much of the innovation in computer gaming and simulation today. In the wake of the recent escalation of terrorism and state-supported counter-terrorism, war has become even more visible in media and audio-visual entertainment, making the question of the relation between war and mainstream culture one which poses itself with increasing urgency. This project's exploration of computer games is aimed at illuminating crucial features of this wider question of war's place in Australian contemporary culture, connected as it is to the global media context.Read moreRead less
Fish-Bird: Autonomous Interactions in a Contemporary Arts Setting. This research aims to investigate and expand the dialogical possibilities that exist between multiple autokinetic objects within a new media arts environment. Communication between the objects, and with their audience, will be explored through the modalities of gesture, motion and written text. A new aesthetic framework for interactive artwork will be created through research into autokinesis and the behavioural patterns that evo ....Fish-Bird: Autonomous Interactions in a Contemporary Arts Setting. This research aims to investigate and expand the dialogical possibilities that exist between multiple autokinetic objects within a new media arts environment. Communication between the objects, and with their audience, will be explored through the modalities of gesture, motion and written text. A new aesthetic framework for interactive artwork will be created through research into autokinesis and the behavioural patterns that evolve between people and autokinetic machines. Outcomes will include a major artwork in three stages, underpinned by a robotics software tool set that facilitates composition and experimentation with autokinetic artwork.Read moreRead less