Genealogies of digital light. The first interdisciplinary account of practice in light technologies, this project will look in detail at the innovation process in the techniques and technologies used in depicting, recording and projecting light. It will explore how contemporary digital media imitate, advance or retreat from the achievements of older techniques and devices; how accidental artefacts of specific media become desirable outcomes in others; and how these past processes impact on desig ....Genealogies of digital light. The first interdisciplinary account of practice in light technologies, this project will look in detail at the innovation process in the techniques and technologies used in depicting, recording and projecting light. It will explore how contemporary digital media imitate, advance or retreat from the achievements of older techniques and devices; how accidental artefacts of specific media become desirable outcomes in others; and how these past processes impact on design and innovation of new tools. Outcomes will include print and online publications, a conference and collaboration between three universities.Read moreRead less
Pocket Gamelan: Tuning Musical Applications for Wireless Internet. This project proposes a new mobile electronic instrument prototype suitable for live performance of music. Recent developments in tuning theory will play an important role in the development of the prototype allowing it become a new live electronic performance medium for music. The prototype will be tested using tuning principles that have evolved in music over many centuries on every continent.
Towards efficient real-time generation of detectable musical macrostructure. Efficient generation of detectable large scale musical structure is needed for commercial audiovisual applications, and for creative music making. But computer mediation of music has focused elsewhere: on sound synthesis and sequencing, editing, mixing and notation. I will apply computational processes like the handling of chunks of genetic information in evolution, to generate large scale musical structure. I will con ....Towards efficient real-time generation of detectable musical macrostructure. Efficient generation of detectable large scale musical structure is needed for commercial audiovisual applications, and for creative music making. But computer mediation of music has focused elsewhere: on sound synthesis and sequencing, editing, mixing and notation. I will apply computational processes like the handling of chunks of genetic information in evolution, to generate large scale musical structure. I will control segmentation; framing of internal segments; spatialisation; and the overlaying of separable musical streams. Expert cognitive assessment of the resultant structures will be investigated, and theories of segmentation, streaming and their relationships with expression and affect developed and tested.Read moreRead less
Contemporary Australian Photography 1980 to the present. Contemporary Australian art photography has burgeoned over the last 25 years but there is no dedicated book length study in the field. This project will fill this gap by putting Australian photography on an international scholarly agenda, which will generate more scholarship on Australian work. It will have enormous national and community benefit for Australian artists, curators and dealers and the general public who are keenly interested ....Contemporary Australian Photography 1980 to the present. Contemporary Australian art photography has burgeoned over the last 25 years but there is no dedicated book length study in the field. This project will fill this gap by putting Australian photography on an international scholarly agenda, which will generate more scholarship on Australian work. It will have enormous national and community benefit for Australian artists, curators and dealers and the general public who are keenly interested in photography. Read moreRead less
Skin Jobs: Biopolitics, Embodiment and Haptic Technologies. Haptic technologies use a combination of mechanical pressure and electrical impulses to simulate human touch, and have potential applications in a wide variety of fields including medicine, education, disability services, and entertainment. This project will contribute to the development of this technology, by locating the cultural meanings associated with touch and so enabling applications to be developed for specific audiences and u ....Skin Jobs: Biopolitics, Embodiment and Haptic Technologies. Haptic technologies use a combination of mechanical pressure and electrical impulses to simulate human touch, and have potential applications in a wide variety of fields including medicine, education, disability services, and entertainment. This project will contribute to the development of this technology, by locating the cultural meanings associated with touch and so enabling applications to be developed for specific audiences and users. The project thereby contributes to the development of smart technologies and, in its combination of resources from science and the arts, promotes a culture of innovation - both of which are essential to Australia's economic future.Read moreRead less
Investigation into digital games and Australian female digital game culture. The project investigates new paradigms for digital games specifically oriented to young female users, aged from 16 to 25 years. This study explores female digital game culture, particularly in Australia, to create solutions that support gender equity, and will involve research into innovative design of multi-user online games. It aims to produce, test and refine online prototypes involving different gameplay scenarios, ....Investigation into digital games and Australian female digital game culture. The project investigates new paradigms for digital games specifically oriented to young female users, aged from 16 to 25 years. This study explores female digital game culture, particularly in Australia, to create solutions that support gender equity, and will involve research into innovative design of multi-user online games. It aims to produce, test and refine online prototypes involving different gameplay scenarios, as well as produce theoretical reports to be published in journals, mailing lists and conference proceedings.Read moreRead less
Cinematic Imaginations: American Literature and the Visual Media, 1905-1945. The advent of new visual media in the late C19th, and their rapid growth and industrialization in the 20th, obliged the traditional forms of literature to change. This project investigates that change in the American context, as a set of interlinked adaptations, in both literature and cinema, to more general social changes in an emergent mass-production economy. Arguing for a ?media ecology?, the project's originality i ....Cinematic Imaginations: American Literature and the Visual Media, 1905-1945. The advent of new visual media in the late C19th, and their rapid growth and industrialization in the 20th, obliged the traditional forms of literature to change. This project investigates that change in the American context, as a set of interlinked adaptations, in both literature and cinema, to more general social changes in an emergent mass-production economy. Arguing for a ?media ecology?, the project's originality is to establish a viable model for analysing this shift in the complexion of a culture, in terms of an explosive expansion of the cultural economy.Read moreRead less
The body-computer interface in new media art from 1984 to the present. Our understanding of computers is restricted by dominant cognitive models of the interface. This study produces an aesthetic framework for analysing new media art as a genre and traces its development through changes in the interface from the restricted keyboard/screen assemblage through multiple sensory interfaces to the emerging trend of producing the interface as dynamic relation between biology and code. It examines the d ....The body-computer interface in new media art from 1984 to the present. Our understanding of computers is restricted by dominant cognitive models of the interface. This study produces an aesthetic framework for analysing new media art as a genre and traces its development through changes in the interface from the restricted keyboard/screen assemblage through multiple sensory interfaces to the emerging trend of producing the interface as dynamic relation between biology and code. It examines the development of interfaces between the body and computers in new media art work, establishing that new media artists, from 1984 onwards, have focussed upon the sensate body as site for interfacing with, and interpenetrating, virtual media.Read moreRead less
Dynamic media: innovative social and artistic developments in new media in Australia, Britain, Canada and Scandinavia since 1990. This study will foreground strengths and remedy weaknesses in Australian new media arts and innovative social uses of new media. By studying the international strategies for social use of dynamic media, this study will provide information for Australians to more extensively implement dynamic media within a social context. It will highlight the innovation of Australian ....Dynamic media: innovative social and artistic developments in new media in Australia, Britain, Canada and Scandinavia since 1990. This study will foreground strengths and remedy weaknesses in Australian new media arts and innovative social uses of new media. By studying the international strategies for social use of dynamic media, this study will provide information for Australians to more extensively implement dynamic media within a social context. It will highlight the innovation of Australian artists and researchers in the development of dynamic media and position these internationally. A major long-term benefit of this study will be an online database that will both profile and be accessible to Australian artists, arts organizations, new media researchers and social innovators. Read moreRead less
Nuanced recollection and representation: the political and rhetorical strategies of The Peterborough Chronicle. This study will enhance our understanding of essential aspects of historical writing in Anglo-Saxon and early Norman England. The analysis, to be presented in a digital facsimile presentation of this invaluable historical document, will be published in Oxford University's new Bodleian Digital Texts Series. This series, produced at The University of Melbourne with The Bodleian Library ....Nuanced recollection and representation: the political and rhetorical strategies of The Peterborough Chronicle. This study will enhance our understanding of essential aspects of historical writing in Anglo-Saxon and early Norman England. The analysis, to be presented in a digital facsimile presentation of this invaluable historical document, will be published in Oxford University's new Bodleian Digital Texts Series. This series, produced at The University of Melbourne with The Bodleian Library as collaborator, sets the standard internationally for the digital analysis and presentation of materials preserved in manuscript form, and consequently is establishing the University as a centre of excellence for this kind of work.Read moreRead less