Australian Laureate Fellowships - Grant ID: FL230100075
Funder
Australian Research Council
Funding Amount
$3,107,127.00
Summary
Mediated Trust: Ideas, Interests, Institutions, Futures. Declining trust in social and political institutions is linked to the rise of populism, misinformation and civic disengagement. Acknowledging the key role of digital media in enabling trust or promoting mistrust, this project explores mediated trust at societal, institutional and interpersonal levels. The research will leverage a novel framework of 'ideas, interests and institutions' applied to major case studies from news media, digital p ....Mediated Trust: Ideas, Interests, Institutions, Futures. Declining trust in social and political institutions is linked to the rise of populism, misinformation and civic disengagement. Acknowledging the key role of digital media in enabling trust or promoting mistrust, this project explores mediated trust at societal, institutional and interpersonal levels. The research will leverage a novel framework of 'ideas, interests and institutions' applied to major case studies from news media, digital platforms, corporations and the WHO; and develops innovative methods for analysing the relationship between communications and trust. These will deliver world-first integrative approaches for Australian policymakers, industry and regulators to address both crises of trust and our digital futures.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE240101275
Funder
Australian Research Council
Funding Amount
$382,440.00
Summary
Paying and playing: Assessing and regulating digital games-as-a-service . The digital games industry has turned to a service-based business model reliant on the generation of continuous user revenue. This project assesses the implications of service-based monetisation for how games are designed, consumed, and regulated, focusing on three controversial, yet insufficiently understood monetisation strategies: advertising, in-game transactions, and blockchain-based play. While promising benefit for ....Paying and playing: Assessing and regulating digital games-as-a-service . The digital games industry has turned to a service-based business model reliant on the generation of continuous user revenue. This project assesses the implications of service-based monetisation for how games are designed, consumed, and regulated, focusing on three controversial, yet insufficiently understood monetisation strategies: advertising, in-game transactions, and blockchain-based play. While promising benefit for consumers and industry, these monetisation strategies carry the potential for risks like surveillance, harmful advertising, and predatory design. Discoveries from this project will help policymakers, industry, and consumers regulate, design, and use games featuring service-based monetisation in effective and ethical ways.Read moreRead less