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Australian State/Territory : QLD
Field of Research : Media studies
Australian State/Territory : NSW
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  • Active Funded Activity

    Discovery Projects - Grant ID: DP240103048

    Funder
    Australian Research Council
    Funding Amount
    $386,187.00
    Summary
    Voice and Belonging: Pathways to inclusion for new migrant communities. This project investigates the role of Australia's ethnic media in the humanitarian and refugee settlement experience, conceptualising media engagement as a key lens through which to foster a sense of belonging. The project expects to provide the first-ever national study of ethnic media, mapping the 'migrant mediasphere' with a focus on new humanitarian and refugee communities. Expected outcomes include conceptual advances a .... Voice and Belonging: Pathways to inclusion for new migrant communities. This project investigates the role of Australia's ethnic media in the humanitarian and refugee settlement experience, conceptualising media engagement as a key lens through which to foster a sense of belonging. The project expects to provide the first-ever national study of ethnic media, mapping the 'migrant mediasphere' with a focus on new humanitarian and refugee communities. Expected outcomes include conceptual advances about media engagement and public connection for new and emerging migrant communities, and media's place in the assemblage of humanitarian settlement services. Significant benefits emerge for humanitarian and refugee arrivals, for media trying to service these communities and for policymakers in urban and regional areas.
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    Active Funded Activity

    Discovery Early Career Researcher Award - Grant ID: DE240101275

    Funder
    Australian Research Council
    Funding Amount
    $382,440.00
    Summary
    Paying and playing: Assessing and regulating digital games-as-a-service . The digital games industry has turned to a service-based business model reliant on the generation of continuous user revenue. This project assesses the implications of service-based monetisation for how games are designed, consumed, and regulated, focusing on three controversial, yet insufficiently understood monetisation strategies: advertising, in-game transactions, and blockchain-based play. While promising benefit for .... Paying and playing: Assessing and regulating digital games-as-a-service . The digital games industry has turned to a service-based business model reliant on the generation of continuous user revenue. This project assesses the implications of service-based monetisation for how games are designed, consumed, and regulated, focusing on three controversial, yet insufficiently understood monetisation strategies: advertising, in-game transactions, and blockchain-based play. While promising benefit for consumers and industry, these monetisation strategies carry the potential for risks like surveillance, harmful advertising, and predatory design. Discoveries from this project will help policymakers, industry, and consumers regulate, design, and use games featuring service-based monetisation in effective and ethical ways.
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