Addressing Online Hostility in Australian Digital Cultures. This project aims to provide a comprehensive account of Australians’ experiences of online hostility, abuse, trolling and extremist hate speech, which have increased over the past decade. The research expects to analyse the experiences of diverse Australian online users, moderators and stakeholders, to determine their practices, attitudes, and innovations, and their perceptions on how to address this social problem. Expected outcomes of ....Addressing Online Hostility in Australian Digital Cultures. This project aims to provide a comprehensive account of Australians’ experiences of online hostility, abuse, trolling and extremist hate speech, which have increased over the past decade. The research expects to analyse the experiences of diverse Australian online users, moderators and stakeholders, to determine their practices, attitudes, and innovations, and their perceptions on how to address this social problem. Expected outcomes of this project include enhanced understanding of the support needs and remedies to online hostility among a diverse cross-section of Australians. This will provide significant benefits by providing roadmaps for improved intervention, support, regulation and education on digital communication in Australia.Read moreRead less
Australian Laureate Fellowships - Grant ID: FL230100075
Funder
Australian Research Council
Funding Amount
$3,107,127.00
Summary
Mediated Trust: Ideas, Interests, Institutions, Futures. Declining trust in social and political institutions is linked to the rise of populism, misinformation and civic disengagement. Acknowledging the key role of digital media in enabling trust or promoting mistrust, this project explores mediated trust at societal, institutional and interpersonal levels. The research will leverage a novel framework of 'ideas, interests and institutions' applied to major case studies from news media, digital p ....Mediated Trust: Ideas, Interests, Institutions, Futures. Declining trust in social and political institutions is linked to the rise of populism, misinformation and civic disengagement. Acknowledging the key role of digital media in enabling trust or promoting mistrust, this project explores mediated trust at societal, institutional and interpersonal levels. The research will leverage a novel framework of 'ideas, interests and institutions' applied to major case studies from news media, digital platforms, corporations and the WHO; and develops innovative methods for analysing the relationship between communications and trust. These will deliver world-first integrative approaches for Australian policymakers, industry and regulators to address both crises of trust and our digital futures.Read moreRead less
The ABC, its Archives and its Audiences. This project aims to enable deeper understandings of the role of Australia’s principal public service broadcaster in the lives of audience members across the country, and the community needs and interests that have shaped it. The project, in partnership with the Australian Broadcasting Corporation and the National Archives of Australia, is significant because it will uncover and interpret paper records relating to listeners and viewers during the broadcas ....The ABC, its Archives and its Audiences. This project aims to enable deeper understandings of the role of Australia’s principal public service broadcaster in the lives of audience members across the country, and the community needs and interests that have shaped it. The project, in partnership with the Australian Broadcasting Corporation and the National Archives of Australia, is significant because it will uncover and interpret paper records relating to listeners and viewers during the broadcaster’s first 50 years. Expected outcomes include an enlarged and more discoverable media archive for the benefit of researchers, industry and all Australians; an innovative audience-centred approach to the ABC’s history; and enhanced academic, archival and media collaborations. Read moreRead less
Cartoon Nation: Australian Editorial Cartooning - Past, Present, and Future. This landmark study aims to facilitate a new scholarly and public appreciation of Australian editorial cartooning: something often celebrated, but seldom studied seriously. At a moment when the art-form is transitioning, the study will elucidate its enduring democratic and cultural significance, revealing diverse stories told through cartoons. Expected project outcomes include: pioneering new scholarship; the enhancemen ....Cartoon Nation: Australian Editorial Cartooning - Past, Present, and Future. This landmark study aims to facilitate a new scholarly and public appreciation of Australian editorial cartooning: something often celebrated, but seldom studied seriously. At a moment when the art-form is transitioning, the study will elucidate its enduring democratic and cultural significance, revealing diverse stories told through cartoons. Expected project outcomes include: pioneering new scholarship; the enhancement of cross-institutional networks; and improved capacity for collaboration between academia and industry (professional bodies and collecting institutions). The project will benefit the nation, providing a truer understanding of the defining Australian sense of humour, press, and political culture, across more than 200 years.Read moreRead less
The Monetisation of Children in the Digital Games Industry. This project aims to understand the monetisation of children in the digital games industry. It will employ innovative studies of children’s experiences in freemium games; parental attitudes and strategies; participatory research with game developers; and an examination of the platform and regulatory environment that shapes game monetisation. Expected outcomes include guidelines and recommendations for parents seeking to negotiate childr ....The Monetisation of Children in the Digital Games Industry. This project aims to understand the monetisation of children in the digital games industry. It will employ innovative studies of children’s experiences in freemium games; parental attitudes and strategies; participatory research with game developers; and an examination of the platform and regulatory environment that shapes game monetisation. Expected outcomes include guidelines and recommendations for parents seeking to negotiate children’s digital play; new ethical frameworks for the design and implementation of digital games for children; and actionable advice for policymakers and practitioners. This will bring significant benefits to Australian children, parents and game developers via improvements to the design of games for children.Read moreRead less
Improving digital sexual literacy in Australia. This project aims to theorise digital sexual literacy in Australia and identify useful interventions aimed at increasing this literacy. We will map the ecosystem of digital Sexually Explicit Material (SEM) in Australia, identifying the ways in which Australians both consume sexual images and represent themselves as sexual beings in digital contexts. This data will be used to theorise digital sexual literacy, including both the "reading" and "writin ....Improving digital sexual literacy in Australia. This project aims to theorise digital sexual literacy in Australia and identify useful interventions aimed at increasing this literacy. We will map the ecosystem of digital Sexually Explicit Material (SEM) in Australia, identifying the ways in which Australians both consume sexual images and represent themselves as sexual beings in digital contexts. This data will be used to theorise digital sexual literacy, including both the "reading" and "writing" of sexual representations. The data will inform the formulation of useful interventions to support increases in digital sexual literacy in Australia.
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Voice and Belonging: Pathways to inclusion for new migrant communities. This project investigates the role of Australia's ethnic media in the humanitarian and refugee settlement experience, conceptualising media engagement as a key lens through which to foster a sense of belonging. The project expects to provide the first-ever national study of ethnic media, mapping the 'migrant mediasphere' with a focus on new humanitarian and refugee communities. Expected outcomes include conceptual advances a ....Voice and Belonging: Pathways to inclusion for new migrant communities. This project investigates the role of Australia's ethnic media in the humanitarian and refugee settlement experience, conceptualising media engagement as a key lens through which to foster a sense of belonging. The project expects to provide the first-ever national study of ethnic media, mapping the 'migrant mediasphere' with a focus on new humanitarian and refugee communities. Expected outcomes include conceptual advances about media engagement and public connection for new and emerging migrant communities, and media's place in the assemblage of humanitarian settlement services. Significant benefits emerge for humanitarian and refugee arrivals, for media trying to service these communities and for policymakers in urban and regional areas.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE240101275
Funder
Australian Research Council
Funding Amount
$382,440.00
Summary
Paying and playing: Assessing and regulating digital games-as-a-service . The digital games industry has turned to a service-based business model reliant on the generation of continuous user revenue. This project assesses the implications of service-based monetisation for how games are designed, consumed, and regulated, focusing on three controversial, yet insufficiently understood monetisation strategies: advertising, in-game transactions, and blockchain-based play. While promising benefit for ....Paying and playing: Assessing and regulating digital games-as-a-service . The digital games industry has turned to a service-based business model reliant on the generation of continuous user revenue. This project assesses the implications of service-based monetisation for how games are designed, consumed, and regulated, focusing on three controversial, yet insufficiently understood monetisation strategies: advertising, in-game transactions, and blockchain-based play. While promising benefit for consumers and industry, these monetisation strategies carry the potential for risks like surveillance, harmful advertising, and predatory design. Discoveries from this project will help policymakers, industry, and consumers regulate, design, and use games featuring service-based monetisation in effective and ethical ways.Read moreRead less