Discovery Early Career Researcher Award - Grant ID: DE230101558
Funder
Australian Research Council
Funding Amount
$400,000.00
Summary
Taking humour seriously for online safety. Harmful humour impacts on women’s wellbeing online, but is poorly managed by social media platforms, and has not been integrated into online safety regulation and policy. This project aims to bring together sociocultural theory, social media analysis, and interviews to better understand the dynamics of harmful humour online in Australia. It will work with users, community leaders and industry stakeholders to evaluate current platform and policy response ....Taking humour seriously for online safety. Harmful humour impacts on women’s wellbeing online, but is poorly managed by social media platforms, and has not been integrated into online safety regulation and policy. This project aims to bring together sociocultural theory, social media analysis, and interviews to better understand the dynamics of harmful humour online in Australia. It will work with users, community leaders and industry stakeholders to evaluate current platform and policy responses and how they could be improved. The anticipated outcomes include theoretical advances, workable principles for better content moderation processes that reduce harm without restricting healthy expression, and evidence-based contributions to debates on online safety regulation.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE240101275
Funder
Australian Research Council
Funding Amount
$382,440.00
Summary
Paying and playing: Assessing and regulating digital games-as-a-service . The digital games industry has turned to a service-based business model reliant on the generation of continuous user revenue. This project assesses the implications of service-based monetisation for how games are designed, consumed, and regulated, focusing on three controversial, yet insufficiently understood monetisation strategies: advertising, in-game transactions, and blockchain-based play. While promising benefit for ....Paying and playing: Assessing and regulating digital games-as-a-service . The digital games industry has turned to a service-based business model reliant on the generation of continuous user revenue. This project assesses the implications of service-based monetisation for how games are designed, consumed, and regulated, focusing on three controversial, yet insufficiently understood monetisation strategies: advertising, in-game transactions, and blockchain-based play. While promising benefit for consumers and industry, these monetisation strategies carry the potential for risks like surveillance, harmful advertising, and predatory design. Discoveries from this project will help policymakers, industry, and consumers regulate, design, and use games featuring service-based monetisation in effective and ethical ways.Read moreRead less