When science meets art: an environmental portrait of the Shoalhaven River Valley. This project will involve a collaboration between art and science to create an environmental and cultural portrait of the Shoalhaven River Valley. Environmental readings of river and land quality will be converted into a visual and audio display for both on-site and off-site visitors.
Transforming the early modern archive: the Emmerson Collection at SLV. In 2015, State Library Victoria (SLV) received the bequest of the Emmerson Collection: a national treasure of over 5000 early modern rare books and manuscripts, the first and only early modern archive of scale to be held by an Australian institution. Bringing together experts in early modern studies and the digital humanities with specialist library staff, this project will uncover the contents and scope of the collection and ....Transforming the early modern archive: the Emmerson Collection at SLV. In 2015, State Library Victoria (SLV) received the bequest of the Emmerson Collection: a national treasure of over 5000 early modern rare books and manuscripts, the first and only early modern archive of scale to be held by an Australian institution. Bringing together experts in early modern studies and the digital humanities with specialist library staff, this project will uncover the contents and scope of the collection and promote its international scholarly significance to the wider world. In doing so, it will develop new digital tools designed to unlock the value of this unique public resource for a wide range of end-users.Read moreRead less
Reformulating war memory as a dialogical interactive narrative. The project uses cutting-edge visualisation technology to explore ways to communicate and understand the collective experiences and memories of war. The project will enable the active participation of defence personnel and their families in the creation of a world first interactive archive of war stories.
Young People, Technology, and Wellbeing Research Facility. Large numbers of initiatives now mobilise technology to support the wellbeing of young Australians. However, amongst communities undertaking this work, there is currently significant duplication and insufficient sharing of research and best practice models. A Research Facility that consolidates existing research, and guides new research and initiatives will improve service delivery to young Australians by: reducing duplication between or ....Young People, Technology, and Wellbeing Research Facility. Large numbers of initiatives now mobilise technology to support the wellbeing of young Australians. However, amongst communities undertaking this work, there is currently significant duplication and insufficient sharing of research and best practice models. A Research Facility that consolidates existing research, and guides new research and initiatives will improve service delivery to young Australians by: reducing duplication between organizations working with young people; providing an accessible interface with research that can help address the community’s concerns about the role of technology in young people’s lives, and inform future policy and programs; and model effective cross-sector knowledge brokering to Australian industry. Read moreRead less
Archiving Australian Media Arts: Towards a method and national collection. The early years of Australian digital media arts heritage are at risk. Australians were significant contributors to the development of media arts internationally, as well as making and exhibiting work nationally, yet only a tiny portion of the digital artwork by Australian artists has made it into institutional collections. Deteriorating disks and reliance on obsolete hardware and software mean that innovative digital pre ....Archiving Australian Media Arts: Towards a method and national collection. The early years of Australian digital media arts heritage are at risk. Australians were significant contributors to the development of media arts internationally, as well as making and exhibiting work nationally, yet only a tiny portion of the digital artwork by Australian artists has made it into institutional collections. Deteriorating disks and reliance on obsolete hardware and software mean that innovative digital preservation and access solutions are needed if these artworks are to be saved. Working with key cultural institutions, this project will conserve key media art case studies from the archives of media arts organisations, and develop a best practice method for the preservation of our digital media arts heritage.Read moreRead less
Reconsidering Australian media art history in an international context. This project will establish an unprecedented platform for the promotion and understanding of historic media art works from Australia in a burgeoning international media art scene. It will place Australian media art history within an international context by connecting with established networks of scholars and web resources worldwide. The research outcome, a foundational online resource, will provide future artists and curato ....Reconsidering Australian media art history in an international context. This project will establish an unprecedented platform for the promotion and understanding of historic media art works from Australia in a burgeoning international media art scene. It will place Australian media art history within an international context by connecting with established networks of scholars and web resources worldwide. The research outcome, a foundational online resource, will provide future artists and curators with a cohesive overview of Australian media art's recent milestones and developments, crucial to making significantly innovative new works. The project will not only follow international best practice but lead in the development of new interoperability standards for rich-media web resources.Read moreRead less
Transforming rehearsal design using an interactive spatial aesthetic. The Project aims to investigate an interactive spatial aesthetic that facilitates modelling of operatic rehearsal design. It will do this through application of an experimental artistic system that reshapes concepts of spatial design through collaborative interaction between creative teams and digital systems. It demonstrates how creatives can immersively design a rehearsal in real time at up to 1:1 scale, assisted by an evolv ....Transforming rehearsal design using an interactive spatial aesthetic. The Project aims to investigate an interactive spatial aesthetic that facilitates modelling of operatic rehearsal design. It will do this through application of an experimental artistic system that reshapes concepts of spatial design through collaborative interaction between creative teams and digital systems. It demonstrates how creatives can immersively design a rehearsal in real time at up to 1:1 scale, assisted by an evolving database. It transforms our understanding of rehearsal design and the way it can be aesthetically explored, with outcomes that optimise and streamline design processes in the performing arts industry.Read moreRead less
Reformulating set design aesthetics via a dialogical model of interactivity. This project aims to investigate the emergence of novel forms of interactive aesthetics in contemporary performance design. It will do this through experimental application of an artistic system that reshapes concepts of set design by integrating developments for new types of collaborative interaction. This will allow Australia to capitalise on new digital opportunities that will advance the development of Australian pe ....Reformulating set design aesthetics via a dialogical model of interactivity. This project aims to investigate the emergence of novel forms of interactive aesthetics in contemporary performance design. It will do this through experimental application of an artistic system that reshapes concepts of set design by integrating developments for new types of collaborative interaction. This will allow Australia to capitalise on new digital opportunities that will advance the development of Australian performing and creative arts industries.Read moreRead less
Play it again: creating a playable history of Australasian digital games, for industry, community and research purposes. This project provides a unique account of the role played by computer games in familiarising the public to new technologies. The computer game industry grosses billions of dollars each year, and yet game technology is quickly superseded. This project redresses this gap by writing histories of the early digital age, and preserving key artefacts.
Play it again: preserving Australian videogame history. This project aims to demonstrate and evaluate the emulation of obsolete operating systems and programs in a cloud-based environment to document, preserve, and exhibit digital cultural heritage. The challenge of preserving and accessing complex digital cultural heritage such as software is one that collecting institutions worldwide are facing. This project will address this challenge by recovering the history of Australian made videogames of ....Play it again: preserving Australian videogame history. This project aims to demonstrate and evaluate the emulation of obsolete operating systems and programs in a cloud-based environment to document, preserve, and exhibit digital cultural heritage. The challenge of preserving and accessing complex digital cultural heritage such as software is one that collecting institutions worldwide are facing. This project will address this challenge by recovering the history of Australian made videogames of the 1990s, preserving significant local digital game artefacts currently at risk, and investigating how these can be exhibited as playable software using the newest emulation techniques. The project expects to generate new knowledge needed by government, museums and industry to inform future strategy and infrastructure investment aimed at making a range of digital cultural heritage available to the public.Read moreRead less