Amplifying Voices from the Royal Commission into Aged Care. The Royal Commission into Aged Care Quality and Safety is a singular opportunity to reform Australian aged care and redress the marginalisation of aged care residents—a vulnerable demographic whose voices too often go unheard. Using innovative arts-based forms of storytelling, this project explores how non-traditional approaches can provide older Australians with more visibility in aged care policy debates. Combining media analysis with ....Amplifying Voices from the Royal Commission into Aged Care. The Royal Commission into Aged Care Quality and Safety is a singular opportunity to reform Australian aged care and redress the marginalisation of aged care residents—a vulnerable demographic whose voices too often go unheard. Using innovative arts-based forms of storytelling, this project explores how non-traditional approaches can provide older Australians with more visibility in aged care policy debates. Combining media analysis with poetic inquiry, participatory photography, citizen storytelling, and interactive art, this project amplifies the voices of residents and engages policy makers, providers, and the public in a reflexive, inclusive conversation about the past, present and future of aged care. Read moreRead less
Performative Body-Mapping (PBM) method for socialising non-humanlike robots. This project aims to transform techniques of embodiment that are central to human–robot interaction, to improve the social skills and acceptability of future robots. Robots are increasingly becoming part of our lives in the sectors of health, education, commerce and leisure. But robots’ social skills today fall far behind their functional capabilities. Performative body-mapping (PBM) aims to address this problem by inve ....Performative Body-Mapping (PBM) method for socialising non-humanlike robots. This project aims to transform techniques of embodiment that are central to human–robot interaction, to improve the social skills and acceptability of future robots. Robots are increasingly becoming part of our lives in the sectors of health, education, commerce and leisure. But robots’ social skills today fall far behind their functional capabilities. Performative body-mapping (PBM) aims to address this problem by inventing and trialling a transdisciplinary body-mapping method for socialising non-humanlike robots. Significantly, this would allow for social robots to be non-humanoid in appearance but still appealing and readable to humans, and robots to be taught to interact by using human movement expertise in an innovative, effective way.Read moreRead less
Designing digital aquatic play to foster Australians’ engagement with water. From the beach to the pool, aquatic play is key to Australians’ quality of life and advances physical, mental and social wellbeing. This project harnesses our increasing use of interactive technology (such as wearables) to develop the world’s first design theory on interactive aquatic play. The project creates and evaluates three inspirational aquatic play prototypes, advancing confidence in water skills, self-expressio ....Designing digital aquatic play to foster Australians’ engagement with water. From the beach to the pool, aquatic play is key to Australians’ quality of life and advances physical, mental and social wellbeing. This project harnesses our increasing use of interactive technology (such as wearables) to develop the world’s first design theory on interactive aquatic play. The project creates and evaluates three inspirational aquatic play prototypes, advancing confidence in water skills, self-expression through movement and employment of safe practices to enrich Australian’s physical engagement with water. Digital media developers, government interventions and wellbeing groups can use the derived design knowledge to leverage digital technology and aquatic interactivity to foster Australians’ physical engagement with water.Read moreRead less
Holobody: Advancing the Future of Mixed Reality Technologies. This project aims to advance our understanding and use of mixed reality technologies by pioneering a new approach to interaction in virtual systems that recognises, capitalises on, and expands the potential of the human body as a human-machine interface. The project expects to apply the unique, embodied methodologies of dance and movement technology, integrated with customised software, advanced visualisation and artificial intelligen ....Holobody: Advancing the Future of Mixed Reality Technologies. This project aims to advance our understanding and use of mixed reality technologies by pioneering a new approach to interaction in virtual systems that recognises, capitalises on, and expands the potential of the human body as a human-machine interface. The project expects to apply the unique, embodied methodologies of dance and movement technology, integrated with customised software, advanced visualisation and artificial intelligence, to develop next-generation principles of embodied interaction in virtual systems. Expected outcomes are improved assistive technology, new prototyping techniques for manufacturing, and improved productivity through interactive and immersive systems, benefiting Australian businesses, healthcare and the arts.Read moreRead less
Mnemoscape: a study of digital lifelog images as memory cues. This project aims to identify the qualities that make digital ‘lifelog’ photographs effective memory cues, and to establish how this new form of automatic photography may transform understandings of the relationship between images and memory. Applying insights from visual arts and interactive media to the study of episodic or ‘autobiographical memory’, the project aims to deliver comprehensive analysis of lifelog images and the condit ....Mnemoscape: a study of digital lifelog images as memory cues. This project aims to identify the qualities that make digital ‘lifelog’ photographs effective memory cues, and to establish how this new form of automatic photography may transform understandings of the relationship between images and memory. Applying insights from visual arts and interactive media to the study of episodic or ‘autobiographical memory’, the project aims to deliver comprehensive analysis of lifelog images and the conditions under which these photographs trigger vivid remembering. The project plans to derive a data-driven visualisation from its experimental study, advancing both the representation of visual autobiographical memory and practical understanding of image-based retrieval cues.Read moreRead less
The reformulation of landscape as a user-generated interactive aesthetic. This project seeks to provide Australia with an opportunity to advance its understanding of landscape and climate change by building the world's first networked landscape visualisation system.
Improvisational interfaces: developing new human-computer creativity. This project intends to introduce new methods for the design and use of creative software for both learning and professional artistic practice. Using innovative interactive techniques based on improvisation, the project seeks to significantly boost human creativity through improvisational dialogues of increasing sophistication between artists and computers. The project is designed to help create the next generation of digital ....Improvisational interfaces: developing new human-computer creativity. This project intends to introduce new methods for the design and use of creative software for both learning and professional artistic practice. Using innovative interactive techniques based on improvisation, the project seeks to significantly boost human creativity through improvisational dialogues of increasing sophistication between artists and computers. The project is designed to help create the next generation of digital arts software systems that will assist creative professionals in developing their own unique creative styles and encourage young people to develop their creative potential. These advancements would promote higher productivity and greater creativity vital to Australia's future creative industries.Read moreRead less
Atmoscape: the aesthetic reformulation of the atmosphere using intelligent imaging systems. The proposed research provides Australia with an opportunity to advance its understanding of atmosphere and climate by building the world's first remote sensing visualisation system networked across three continents.
Controlling interactive music performance: enhancing live performances by human musicians and algorithmic computer systems. This project will investigate techniques for the control of computer music systems during performances with a musician. It will identify and evaluate parameters and patterns for expressive variation of music algorithms, contribute new theories of music representation, and provide insights into human interactions with semi-autonomous technologies.
Cultural sensorium: An ethnography of the senses. This project aims to develop an ethnography and a public platform for the communication of culture as living heritage. In direct response to the national and global focus on safeguarding intangible Indigenous World Heritage, the project will research largely invisible aspects of knowledge and tradition by combining sensory ethnography with digital culture. Outcomes will advance knowledge of the senses and promote understanding of Australian Indig ....Cultural sensorium: An ethnography of the senses. This project aims to develop an ethnography and a public platform for the communication of culture as living heritage. In direct response to the national and global focus on safeguarding intangible Indigenous World Heritage, the project will research largely invisible aspects of knowledge and tradition by combining sensory ethnography with digital culture. Outcomes will advance knowledge of the senses and promote understanding of Australian Indigenous cultures through a new immersive and interactive public platform.Read moreRead less