Human-centred Teamwork Analytics. This project aims to develop methods to assist the assessment and improvement of collocated teamwork, by making multimodal activity traces visible and available for computational analysis. This project expects to bridge the gap between promising sensing technologies and the dearth of tools to automatically assess teamwork. Expected outcomes include co-design and modelling methodologies for human-centred analytics that map from low-level data to higher-order cons ....Human-centred Teamwork Analytics. This project aims to develop methods to assist the assessment and improvement of collocated teamwork, by making multimodal activity traces visible and available for computational analysis. This project expects to bridge the gap between promising sensing technologies and the dearth of tools to automatically assess teamwork. Expected outcomes include co-design and modelling methodologies for human-centred analytics that map from low-level data to higher-order constructs to enable non-data science savvy users to get actionable insights into multimodal team traces. This research aims to provide significant benefits to Australia, with communication and teamwork being two of the topmost critical skills required by Australian employers.Read moreRead less
Investigating professional learning lives in the digital evolution of work. This project aims to investigate learning practices of professionals working in professions effected by digitalisation. The project expects to generate new knowledge about how professionals’ learning practices shape and are being shaped by evolving work practices. Expected outcomes of the project include new conceptual thinking about professional learning, and a contemporary and nuanced evidence base to inform innovative ....Investigating professional learning lives in the digital evolution of work. This project aims to investigate learning practices of professionals working in professions effected by digitalisation. The project expects to generate new knowledge about how professionals’ learning practices shape and are being shaped by evolving work practices. Expected outcomes of the project include new conceptual thinking about professional learning, and a contemporary and nuanced evidence base to inform innovative teaching and learning solutions for individuals, workplaces and education providers; particularly higher education. This project should provide significant benefits for a national policy on lifelong learning to address Australia’s agile skills development needs.
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University learning in the digital age: Investigating how students learn online. Learning in higher education has become more complex since much of the founding research 40 years ago, with online technologies increasingly used to engage a diverse university student population in student-centred learning. The proposed study aims to update our understanding of student learning to this contemporary university context. The project will focus specifically on how students interpret online tasks set by ....University learning in the digital age: Investigating how students learn online. Learning in higher education has become more complex since much of the founding research 40 years ago, with online technologies increasingly used to engage a diverse university student population in student-centred learning. The proposed study aims to update our understanding of student learning to this contemporary university context. The project will focus specifically on how students interpret online tasks set by their teachers, how they complete those tasks by tracking their activities in real-time, and what outcomes they achieve. This study will advance fundamental understanding of these inter-related processes, and provide the stimulus to change thinking about educational design, teaching practices, and support for students.Read moreRead less
Fostering digital participation through living labs in regional and rural Australian communities. This project aims to identify the specific digital needs and practices of residents in regional and rural Australia in the context of the implementation of high speed internet, including the National Broadband Network. It will identify new ways for enabling residents to develop their digital confidence and skills at home and in the community.
Coding animated narratives as contemporary multimodal authorship in schools. This project aims to investigate a re-conceptualisation of multimodal text creation to include inter-related processes of computer programming (coding) and computational thinking, which have previously been confined to technical fields in education research. The project seeks to generate knowledge of cross-curricular teaching pedagogies and student learning of multimodal composition, coding, and computational thinking i ....Coding animated narratives as contemporary multimodal authorship in schools. This project aims to investigate a re-conceptualisation of multimodal text creation to include inter-related processes of computer programming (coding) and computational thinking, which have previously been confined to technical fields in education research. The project seeks to generate knowledge of cross-curricular teaching pedagogies and student learning of multimodal composition, coding, and computational thinking in schools. The project expects to fortify students' capabilities to participate in new forms of digital authorship, developing their capacity for innovative application of computational thinking and coding. Intended benefits include an established evidence base for strengthening English and technology curricula in Australia and internationally.Read moreRead less
New play pedagogies for teaching and learning in the early years. Traditional play-based learning in early childhood education cannot account for new play: very young children's everyday play with technologies, digital media and popular culture. This project uses a recently developed web-mapping tool to create a pedagogical approach to new play. The pedagogical approach to new play comprises teaching practices and learning outcomes that capitalise on the educational potential of children's every ....New play pedagogies for teaching and learning in the early years. Traditional play-based learning in early childhood education cannot account for new play: very young children's everyday play with technologies, digital media and popular culture. This project uses a recently developed web-mapping tool to create a pedagogical approach to new play. The pedagogical approach to new play comprises teaching practices and learning outcomes that capitalise on the educational potential of children's everyday play with technologies, digital media and popular culture. It aims to enable teachers to work from a theorised and empirically validated perspective for connecting young children's everyday play with technologies, digital media and popular culture artefacts to their 21st century learning needs.Read moreRead less
Using immersive virtual reality to enhance students’ science visualisation. This project aims to investigate the potential of advanced visualisation technology, immersive virtual reality, as a collaborative learning environment to support students to explore their ideas and learn a core chemistry concept, molecular structures and functions. Incorporating both data analytics and qualitative video analysis, the project will establish a deep understanding of how students learn about the molecular w ....Using immersive virtual reality to enhance students’ science visualisation. This project aims to investigate the potential of advanced visualisation technology, immersive virtual reality, as a collaborative learning environment to support students to explore their ideas and learn a core chemistry concept, molecular structures and functions. Incorporating both data analytics and qualitative video analysis, the project will establish a deep understanding of how students learn about the molecular world within an immersive virtual reality environment in relation to the learners’ experience, chemistry content, visual representations, learning tasks, and design features. The project will recommend evidence-driven design considerations for learning resources development and further educational research with advanced technologies.Read moreRead less
Making a digital difference? An investigation of new technologies in secondary schools. This project addresses the long-standing question of why digital technologies have largely failed to have a consistent impact on the core processes of schools and schooling. The overarching aim of the project, therefore, is to identify the socio-technical adjustments that might be made within schools to facilitate ‘better’ uses of digital technology. Using an innovative combination of large-scale surveying, i ....Making a digital difference? An investigation of new technologies in secondary schools. This project addresses the long-standing question of why digital technologies have largely failed to have a consistent impact on the core processes of schools and schooling. The overarching aim of the project, therefore, is to identify the socio-technical adjustments that might be made within schools to facilitate ‘better’ uses of digital technology. Using an innovative combination of large-scale surveying, in-depth ethnographic study and critical participatory design, the project will: provide rich insights into why digital technologies are often not being used to their full potential in schools; and actively collaborate with school communities in experimenting and constructing alternatives.Read moreRead less
Authentic digital representation of creative works in education: addressing the challenges of digitisation and assessment. This project will investigate the digitisation and marking of portfolios for the purposes of summative assessment in the visual arts and design senior secondary school courses. The aim is to enhance moderation, compare between media and course contexts, compare methods of marking, and generally increase the authenticity of the assessment.
Discovery Early Career Researcher Award - Grant ID: DE180100531
Funder
Australian Research Council
Funding Amount
$369,996.00
Summary
Caregiver learning about play in community playgroups and social media. This project aims to investigate how caregivers learn about the provision of children’s play in the home and community. The Project will conceptualise and explore learning as an activity enacted within the social context of community playgroups and affiliated social media. Expected outcomes include new theorised knowledge for integrating community playgroups and social media for caregiver learning about play. This will provi ....Caregiver learning about play in community playgroups and social media. This project aims to investigate how caregivers learn about the provision of children’s play in the home and community. The Project will conceptualise and explore learning as an activity enacted within the social context of community playgroups and affiliated social media. Expected outcomes include new theorised knowledge for integrating community playgroups and social media for caregiver learning about play. This will provide significant benefits for caregivers in the provision of play for the betterment of children’s educational outcomes.Read moreRead less