University learning in the digital age: Investigating how students learn online. Learning in higher education has become more complex since much of the founding research 40 years ago, with online technologies increasingly used to engage a diverse university student population in student-centred learning. The proposed study aims to update our understanding of student learning to this contemporary university context. The project will focus specifically on how students interpret online tasks set by ....University learning in the digital age: Investigating how students learn online. Learning in higher education has become more complex since much of the founding research 40 years ago, with online technologies increasingly used to engage a diverse university student population in student-centred learning. The proposed study aims to update our understanding of student learning to this contemporary university context. The project will focus specifically on how students interpret online tasks set by their teachers, how they complete those tasks by tracking their activities in real-time, and what outcomes they achieve. This study will advance fundamental understanding of these inter-related processes, and provide the stimulus to change thinking about educational design, teaching practices, and support for students.Read moreRead less
Fostering digital participation through living labs in regional and rural Australian communities. This project aims to identify the specific digital needs and practices of residents in regional and rural Australia in the context of the implementation of high speed internet, including the National Broadband Network. It will identify new ways for enabling residents to develop their digital confidence and skills at home and in the community.
New play pedagogies for teaching and learning in the early years. Traditional play-based learning in early childhood education cannot account for new play: very young children's everyday play with technologies, digital media and popular culture. This project uses a recently developed web-mapping tool to create a pedagogical approach to new play. The pedagogical approach to new play comprises teaching practices and learning outcomes that capitalise on the educational potential of children's every ....New play pedagogies for teaching and learning in the early years. Traditional play-based learning in early childhood education cannot account for new play: very young children's everyday play with technologies, digital media and popular culture. This project uses a recently developed web-mapping tool to create a pedagogical approach to new play. The pedagogical approach to new play comprises teaching practices and learning outcomes that capitalise on the educational potential of children's everyday play with technologies, digital media and popular culture. It aims to enable teachers to work from a theorised and empirically validated perspective for connecting young children's everyday play with technologies, digital media and popular culture artefacts to their 21st century learning needs.Read moreRead less
Making a digital difference? An investigation of new technologies in secondary schools. This project addresses the long-standing question of why digital technologies have largely failed to have a consistent impact on the core processes of schools and schooling. The overarching aim of the project, therefore, is to identify the socio-technical adjustments that might be made within schools to facilitate ‘better’ uses of digital technology. Using an innovative combination of large-scale surveying, i ....Making a digital difference? An investigation of new technologies in secondary schools. This project addresses the long-standing question of why digital technologies have largely failed to have a consistent impact on the core processes of schools and schooling. The overarching aim of the project, therefore, is to identify the socio-technical adjustments that might be made within schools to facilitate ‘better’ uses of digital technology. Using an innovative combination of large-scale surveying, in-depth ethnographic study and critical participatory design, the project will: provide rich insights into why digital technologies are often not being used to their full potential in schools; and actively collaborate with school communities in experimenting and constructing alternatives.Read moreRead less
Authentic digital representation of creative works in education: addressing the challenges of digitisation and assessment. This project will investigate the digitisation and marking of portfolios for the purposes of summative assessment in the visual arts and design senior secondary school courses. The aim is to enhance moderation, compare between media and course contexts, compare methods of marking, and generally increase the authenticity of the assessment.
Discovery Early Career Researcher Award - Grant ID: DE180100531
Funder
Australian Research Council
Funding Amount
$369,996.00
Summary
Caregiver learning about play in community playgroups and social media. This project aims to investigate how caregivers learn about the provision of children’s play in the home and community. The Project will conceptualise and explore learning as an activity enacted within the social context of community playgroups and affiliated social media. Expected outcomes include new theorised knowledge for integrating community playgroups and social media for caregiver learning about play. This will provi ....Caregiver learning about play in community playgroups and social media. This project aims to investigate how caregivers learn about the provision of children’s play in the home and community. The Project will conceptualise and explore learning as an activity enacted within the social context of community playgroups and affiliated social media. Expected outcomes include new theorised knowledge for integrating community playgroups and social media for caregiver learning about play. This will provide significant benefits for caregivers in the provision of play for the betterment of children’s educational outcomes.Read moreRead less
Calculus in the real world: transforming the way we teach mathematics in primary education. This project will demonstrate that, with the aid of computers, primary school students can solve university-level advanced mathematics problems. After studying with multi-media teaching materials and specialised software, the students will undertake a university engineering examination - and pass with flying colours!
Agent-based virtual learning environments for understanding science. It is vital that students understand science given its relevance in important economic and professional areas as well as for an informed democratic citizenry. This project aims to conduct classroom-based research in which students learn content in the Australian Curriculum - Science through the use of an innovative agent-based virtual learning environment that supports authentic science inquiry activities to enhance learning o ....Agent-based virtual learning environments for understanding science. It is vital that students understand science given its relevance in important economic and professional areas as well as for an informed democratic citizenry. This project aims to conduct classroom-based research in which students learn content in the Australian Curriculum - Science through the use of an innovative agent-based virtual learning environment that supports authentic science inquiry activities to enhance learning of difficult scientific knowledge and skills. The project also aims to develop teacher professional development materials for teachers to enhance teacher capacity to use innovative pedagogies and learning technologies in Australian schools.Read moreRead less
Images, perceptions and resources: enhancing Australias role in China's English language education. Education, being the third largest export industry, plays an extremely important role in Australia's engagement with the Asia region. Chinese students are by far the largest single group of overseas students studying in Australia. However, there is little evidence regarding Australia's presence in the English language market in China, nor of how Chinese language learning businesses draw on Austral ....Images, perceptions and resources: enhancing Australias role in China's English language education. Education, being the third largest export industry, plays an extremely important role in Australia's engagement with the Asia region. Chinese students are by far the largest single group of overseas students studying in Australia. However, there is little evidence regarding Australia's presence in the English language market in China, nor of how Chinese language learning businesses draw on Australian sources and resources. The association with two premier Chinese language learning and publishing houses through this joint research project will promote Australian content for language learners in China and provide information for Australian language resource developers focusing on the Chinese market.Read moreRead less
Conceptualising digital play: The role of tablet technologies in the development of imaginative play of young children. Interacting with digital technologies is no longer restricted to the desktop. Portable devices have become more affordable and accessible resulting in their increased use by young children. How to optimise the influence of interactions with the devices in ways that they enrich rather than hinder child development becomes critical. The aim of this study is to investigate the int ....Conceptualising digital play: The role of tablet technologies in the development of imaginative play of young children. Interacting with digital technologies is no longer restricted to the desktop. Portable devices have become more affordable and accessible resulting in their increased use by young children. How to optimise the influence of interactions with the devices in ways that they enrich rather than hinder child development becomes critical. The aim of this study is to investigate the inter-relationship between the technologies and imaginative play - the renowned developmental force in the early years. By utilising theoretically based criteria, and considering the perspectives of children and their families, this study will develop principles for developmentally sound use of tablet technologies in children's digital play.Read moreRead less