The Australian Research Data Commons (ARDC) invites you to participate in a short survey about your
interaction with the ARDC and use of our national research infrastructure and services. The survey will take
approximately 5 minutes and is anonymous. It’s open to anyone who uses our digital research infrastructure
services including Reasearch Link Australia.
We will use the information you provide to improve the national research infrastructure and services we
deliver and to report on user satisfaction to the Australian Government’s National Collaborative Research
Infrastructure Strategy (NCRIS) program.
Please take a few minutes to provide your input. The survey closes COB Friday 29 May 2026.
Complete the 5 min survey now by clicking on the link below.
Improving university teaching: Creating strategies and tools to support the design process. This project will create strategies and tools to help university teachers design effective online learning experiences. Excellence in online education is important to Australia, socially and economically. Social benefits come from greater participation and graduates better equipped to contribute to their communities. Economic benefits come from graduates with skills and knowledge to be flexible, adaptable ....Improving university teaching: Creating strategies and tools to support the design process. This project will create strategies and tools to help university teachers design effective online learning experiences. Excellence in online education is important to Australia, socially and economically. Social benefits come from greater participation and graduates better equipped to contribute to their communities. Economic benefits come from graduates with skills and knowledge to be flexible, adaptable and productive in a dynamic workplace. As high quality online education providers, Australian universities will be more competitive in the international education market. This project will raise the profile of Australian research and lead to new commercial ventures through the development of innovative technologies for online learning.Read moreRead less
A learning design to operationalise new pedagogical frameworks: developing critical multi-literacy within a technology-supported learning environment. This study seeks to use the goals of current state and national education policies to develop specific teaching and learning strategies that can be employed in secondary school classrooms. The study will research the process of implementing such strategies and measure outcomes associated with improved student learning. These learning outcomes wil ....A learning design to operationalise new pedagogical frameworks: developing critical multi-literacy within a technology-supported learning environment. This study seeks to use the goals of current state and national education policies to develop specific teaching and learning strategies that can be employed in secondary school classrooms. The study will research the process of implementing such strategies and measure outcomes associated with improved student learning. These learning outcomes will be assessed in terms of the development of critical levels of technology, media, visual and information literacies. It is this critical multi-literacy that is considered necessary for the next generation of contributors to Australia's economic and societal innovation and growth.Read moreRead less
Enhancing mathematics achievement and engagement by using technology to support real problem solving and lessons of high cognitive demand. New technologies have exciting potential to bring real world applications to life in the mathematics classroom. Working collaboratively with researchers, industry-partner teachers will design, evaluate in classrooms and iteratively refine technology-supported tasks that sustain higher-order thinking and deep engagement with the context. Outcomes include guide ....Enhancing mathematics achievement and engagement by using technology to support real problem solving and lessons of high cognitive demand. New technologies have exciting potential to bring real world applications to life in the mathematics classroom. Working collaboratively with researchers, industry-partner teachers will design, evaluate in classrooms and iteratively refine technology-supported tasks that sustain higher-order thinking and deep engagement with the context. Outcomes include guidelines for managing increased cognitive demand and for balancing abstract and concrete aspects of mathematics, so that students are more engaged in their learning. The effects of technology features, including dynamic control of variables and hot-linked representation, will be tested against theory. Substantial cultural diversity in industry partner schools ensures the findings will be widely applicable.Read moreRead less
Enhancing the content and experience of Interactive Childrens Television. Interactive television (iTV) as a participatory, on-demand communication provides a unique opportunity to significantly engage, entertain and educate preschool children. Through considerable industry partner collaboration and participation, this project will evaluate three distinct interactive options produced from selected children's television programs with proven success in Australia. Usability studies employing a vari ....Enhancing the content and experience of Interactive Childrens Television. Interactive television (iTV) as a participatory, on-demand communication provides a unique opportunity to significantly engage, entertain and educate preschool children. Through considerable industry partner collaboration and participation, this project will evaluate three distinct interactive options produced from selected children's television programs with proven success in Australia. Usability studies employing a variety of surveillance techniques will evaluate content design and user response. Children's viewing habits will be evaluated within a social context (the home) and a mobile lab setting using qualitative and quantitative assessment. The results will identify effective ways to produce meaningful interactivity and will encourage future industry based research.Read moreRead less
Beyond letters, numbers and screens: new basics, technologies, numeracy and early childhood education. This project will create detailed models of the 'New Basics' approach to teaching and learning numeracy using information technologies (IT). The models will provide springboards for action for Queensland and Australian teachers. The project will document how numeracy can be learned through IT to produce students who are more technologically aware and whose numeracy skills are enhanced. Resul ....Beyond letters, numbers and screens: new basics, technologies, numeracy and early childhood education. This project will create detailed models of the 'New Basics' approach to teaching and learning numeracy using information technologies (IT). The models will provide springboards for action for Queensland and Australian teachers. The project will document how numeracy can be learned through IT to produce students who are more technologically aware and whose numeracy skills are enhanced. Resulting data will inform the research and educational community about the cognitive and social aspects of young children learning numeracy through IT. The findings will be of strategic importance for planning educational opportunities to produce citizens of the 21st century.Read moreRead less
Facilitating the Lifelong Learning Needs of the Mature Age Community through Learning Object Technology. By understanding learner preferences, needs and requirements, it could be possible to provide opportunities in an online learning environment that will improve the quality, variety and relevance of learning for all. There could be particular benefits for mature-age learners. Curtin has begun to explore the benefits of reusable learning objects with current online learning management systems. ....Facilitating the Lifelong Learning Needs of the Mature Age Community through Learning Object Technology. By understanding learner preferences, needs and requirements, it could be possible to provide opportunities in an online learning environment that will improve the quality, variety and relevance of learning for all. There could be particular benefits for mature-age learners. Curtin has begun to explore the benefits of reusable learning objects with current online learning management systems. This project aims to define the use and application of learning object technology and applies a meta-model of pedagogical design to online learning environments. Outcomes will allow the applications of new methodologies for the effective implementation of complex, intelligent learning environments.Read moreRead less
School-University e-Learning research partnerships for scaling up innovation. Despite optimism about new technologies for learning, e-learning innovation has been slow to scale up. This project tests a novel research strategy for engaging schools sustainably with e-learning. Teams of students (school and university), teachers (including beginning teachers), community members, consultants and e-learning researchers are constituted, in schools, to identify, collaboratively, hard-to-learn (technolo ....School-University e-Learning research partnerships for scaling up innovation. Despite optimism about new technologies for learning, e-learning innovation has been slow to scale up. This project tests a novel research strategy for engaging schools sustainably with e-learning. Teams of students (school and university), teachers (including beginning teachers), community members, consultants and e-learning researchers are constituted, in schools, to identify, collaboratively, hard-to-learn (technology-and-science) concepts and effective teaching approaches, develop ways of exploiting new media to teach such concepts and scale up their solutions within and beyond their schools. Re-conceiving the problem so students and teachers gain equity as e-learning researchers yields a model for scholarly, future-oriented educational renewal.Read moreRead less
Researching, designing and evaluating online learning tools to effectively utilise audio-visual archives: critical literacies through rich task interactivity. In collaboration with Film Australia and award winning eLearning company Crank Media, researchers will prototype next-generation broadband learning tools that continually assess and respond to an individual user's knowledge gaps, and enable access to digital resources derived from personal learning styles and preferences. Underpinned by di ....Researching, designing and evaluating online learning tools to effectively utilise audio-visual archives: critical literacies through rich task interactivity. In collaboration with Film Australia and award winning eLearning company Crank Media, researchers will prototype next-generation broadband learning tools that continually assess and respond to an individual user's knowledge gaps, and enable access to digital resources derived from personal learning styles and preferences. Underpinned by distributed learning theory and working with ?rich task? activities within a content aggregation scaffolding the research will design and field test innovative online study and revision activities. It will engage learners in recognizing and switching their learning paradigms appropriately, and in articulating these decisions through dynamic content pathways utilizing Film Australia's invaluable archives.Read moreRead less
Production Challenges in the On-Line Learning Environment. The shift of responsibility from teacher-centred learning to learner-centred learning has raised important questions of access for diverse groups in Australia and overseas. The project seeks to investigate new delivery mechanisms that respond to worldwide trends in virtual communities and self-directed learning. This research will explore the relationship between content pedagogy, use of technology, and work-related issues and expectatio ....Production Challenges in the On-Line Learning Environment. The shift of responsibility from teacher-centred learning to learner-centred learning has raised important questions of access for diverse groups in Australia and overseas. The project seeks to investigate new delivery mechanisms that respond to worldwide trends in virtual communities and self-directed learning. This research will explore the relationship between content pedagogy, use of technology, and work-related issues and expectations. It will adopt a qualitative and quantitative research methodology in identifying opportunities, producing a learning prototype, testing and trialing that prototype and applying research outcomes in the context of emergent new educational models that draw upon convergent media.Read moreRead less
Digital Divas: Designing approaches to enthuse girls' interest in ICT studies and ICT careers. A strong information and communications technology (ICT) industry, a skilled ICT workforce and excellence in ICT research is vital to Australia's future. However, girls' interest in ICT, and the numbers of women entering the ICT workforce, are at record lows, while Industry skills are critically short. Digital Divas will pioneer a program to build girls' ICT skills and confidence, increasing their mot ....Digital Divas: Designing approaches to enthuse girls' interest in ICT studies and ICT careers. A strong information and communications technology (ICT) industry, a skilled ICT workforce and excellence in ICT research is vital to Australia's future. However, girls' interest in ICT, and the numbers of women entering the ICT workforce, are at record lows, while Industry skills are critically short. Digital Divas will pioneer a program to build girls' ICT skills and confidence, increasing their motivation to study ICT and enter the ICT workforce. The benefits of education will be maximised by addressing the gender digital divide evident in classrooms, universities and professions.Read moreRead less