Minds, Bodies, Machines: a cultural and intellectual history of technologies in the 21st century. This project benefits the intellectual and cultural life of the nation by establishing a unique dialogue between the I.T. community and University researchers in the humanities and social sciences. Using an
interdisciplinary methodology to explore technologically-driven social change across a period of more than two hundred years, the project will generate new and fresh ways of thinking about emerg ....Minds, Bodies, Machines: a cultural and intellectual history of technologies in the 21st century. This project benefits the intellectual and cultural life of the nation by establishing a unique dialogue between the I.T. community and University researchers in the humanities and social sciences. Using an
interdisciplinary methodology to explore technologically-driven social change across a period of more than two hundred years, the project will generate new and fresh ways of thinking about emerging areas of intense debate and controversy, such as humanoid robotics and artificial intelligence. The dialogue we propose will foster an environment of enhanced innovation, one in which knowledge translates directly and indirectly into social and economic benefits.Read moreRead less
Regimes of reading. The project analyses the ways in which reading and interpretation have been socially organised across a range of cultures, from ancient Rome to the contemporary world of virtual reality. It focuses in particular on conflict between different practices of reading in order to highlight the cultural assumptions underlying the uses of texts.
Aboriginal young people in Victoria and digital storytelling. Victorian Aboriginal youth are using digital technology to tell stories, (which assert and affirm their identities), and also to produce and consume information in creative and interactive ways, that are relevant to them. This project on digital storytelling will support creative approaches for building digital literacy, while increasing understandings of Aboriginal culture.
Avatars and Identities. The avatar, a virtual representation of its user, is the key element of interface technology for everyday computer use in the twenty-first century. While specialist aspects of the avatar have received intensive attention from the technology industries and scholars, the focus of the work to date has been on the technical efficiency of the interface, rather than understanding the full social implications of its use. Through a historical, ethnographic and critical analysis o ....Avatars and Identities. The avatar, a virtual representation of its user, is the key element of interface technology for everyday computer use in the twenty-first century. While specialist aspects of the avatar have received intensive attention from the technology industries and scholars, the focus of the work to date has been on the technical efficiency of the interface, rather than understanding the full social implications of its use. Through a historical, ethnographic and critical analysis of the role of the avatar, in consultation with industry, this project offers a unique opportunity to develop a wider perspective that will contribute to an understanding of the uses and policies for the digital economy.Read moreRead less