Creative industries pathways to youth employment in the COVID-19 recession. This project aims to accredit 21st century skills developed through youth arts. The significance of this project lies in our response to the increase in Australia’s youth unemployment caused by the COVID-19 pandemic and industry demand for 21st century skills. Outcomes include pathways from arts to employment and job-ready skill development, through micro-creds that showcase skills to employers. Benefits align with UN Su ....Creative industries pathways to youth employment in the COVID-19 recession. This project aims to accredit 21st century skills developed through youth arts. The significance of this project lies in our response to the increase in Australia’s youth unemployment caused by the COVID-19 pandemic and industry demand for 21st century skills. Outcomes include pathways from arts to employment and job-ready skill development, through micro-creds that showcase skills to employers. Benefits align with UN Sustainable Development Goals 4, 5 and 8: to ensure inclusive and equitable quality education and promote lifelong learning opportunities for all, achieve gender equality and empower all women and girls, and promote sustained, inclusive and sustainable economic growth, full and productive employment and decent work for all. Read moreRead less
Using machine vision to explore Instagram’s everyday promotional cultures. The advertising-driven business models of social media platforms increasingly depend on automation. The technologies used by platforms are rapidly advancing, and include ‘machine vision’ systems that automatically classify faces, expressions, objects, and brand logos in images. The results are used to provide targeted content to users, often without their knowledge and without sufficient public oversight. Using a novel co ....Using machine vision to explore Instagram’s everyday promotional cultures. The advertising-driven business models of social media platforms increasingly depend on automation. The technologies used by platforms are rapidly advancing, and include ‘machine vision’ systems that automatically classify faces, expressions, objects, and brand logos in images. The results are used to provide targeted content to users, often without their knowledge and without sufficient public oversight. Using a novel combination of computational and cultural research methods, this project aims to: examine how machine vision works in platforms like Instagram; explore its role in everyday visual contexts through qualitative case studies of festivals, food, and lifestyle sports; and improve public understanding of machine vision systems.Read moreRead less
Discovering a ‘good read’: Pathways to reading for Australian teens. This project aims to support the school, library, and book industries to increase teenagers’ recreational reading. Matching the right book to the right reader is essential to increase young people’s motivation to read. Yet how cultural intermediaries should operate to best effect within the complex ecologies that shape young people’s text selection is unclear. The project expects to generate robust evidence on how teens discove ....Discovering a ‘good read’: Pathways to reading for Australian teens. This project aims to support the school, library, and book industries to increase teenagers’ recreational reading. Matching the right book to the right reader is essential to increase young people’s motivation to read. Yet how cultural intermediaries should operate to best effect within the complex ecologies that shape young people’s text selection is unclear. The project expects to generate robust evidence on how teens discover books and the cultural factors that influence their choices. Expected outcomes include strategies that libraries, schools, and the book industry can use to promote Australian content for young adults, and equip young people to participate more fully in the social and economic benefits of pleasure reading.Read moreRead less
Young Australians and the promotion of alcohol on social media. This project aims to determine how young people engage with alcohol and nightlife marketing on social media platforms like Facebook, Instagram, and Snapchat. Companies now leverage the power of social media to create advertisements that are made and shared by young people, targeted to them in particular times, places and contexts, and are thus difficult to monitor and regulate. The project will use computational, big social data app ....Young Australians and the promotion of alcohol on social media. This project aims to determine how young people engage with alcohol and nightlife marketing on social media platforms like Facebook, Instagram, and Snapchat. Companies now leverage the power of social media to create advertisements that are made and shared by young people, targeted to them in particular times, places and contexts, and are thus difficult to monitor and regulate. The project will use computational, big social data approaches and youth informants to assess the pervasiveness of branding on social media and how it shapes youth cultures. This work will extend media and cultural studies and support the development of effective monitoring and regulation of online marketing in general, with a particular focus on alcohol.Read moreRead less
Safety, risk and wellbeing on digital dating apps. This project aims to build an evidence-base scoping and strategic planning of health promotion campaigns targeting Australian dating app users. The rise of digital dating apps generates a number of issues regarding cultures of health and wellbeing, including concerns regarding risks of sexual assault, and sexually transmitted infection transmission. Popular media reports raise concerns regarding sexual privacy breaches, in the form of ‘revenge p ....Safety, risk and wellbeing on digital dating apps. This project aims to build an evidence-base scoping and strategic planning of health promotion campaigns targeting Australian dating app users. The rise of digital dating apps generates a number of issues regarding cultures of health and wellbeing, including concerns regarding risks of sexual assault, and sexually transmitted infection transmission. Popular media reports raise concerns regarding sexual privacy breaches, in the form of ‘revenge porn’, sexual harassment and sexual assault. Despite this, little evidence exists regarding the role apps currently play in users’ everyday negotiations of consent, condom use, contraception, and other aspects of sexual health and wellbeing. The outcomes of this project will establish foundations for future health interventions promoting sexual health and safety for digital dating app users, and take an innovative participatory approach. This will result in practical, strategic recommendations regarding the future planning, and implementation of digital health promotion campaigns targeting diverse populations, including heterosexual and same-sex-attracted young people aged 15-30.
Read moreRead less
The Lively Regional City: Mapping City Centre ‘Assemblages’ that Work. This project analyses city centre revitalisation processes and policies in the context of regional Australia. Working with Wollongong City Council, the project aims to provide an evidence-based analysis of how the Wollongong city centre is perceived, regarded and used by its residents and visitors, paying particular attention to those aspects considered either 'lively' or 'dead'; its goal is to interrogate revitalisation poli ....The Lively Regional City: Mapping City Centre ‘Assemblages’ that Work. This project analyses city centre revitalisation processes and policies in the context of regional Australia. Working with Wollongong City Council, the project aims to provide an evidence-based analysis of how the Wollongong city centre is perceived, regarded and used by its residents and visitors, paying particular attention to those aspects considered either 'lively' or 'dead'; its goal is to interrogate revitalisation policy frameworks and create decision-making tools to inform planning processes for long-term city centre revitalisation and sustainable economic growth; and identify opportunities for innovative city centre planning in Wollongong to contribute to the regions sustainable transformation, long-term growth, employment and community development.Read moreRead less
Locating television: an international study of the changing socio-cultural functions of television. This project investigates the socio-cultural function of television in nation-states so far largely ignored by media studies: Mexico, Cuba and the Philippines. Combining cultural studies and anthropology, it uses publications and symposia to provide a more detailed global account of television's continuing influence in the post-broadcast era.
Selling the Sea: a comparative cultural analysis of urban fish markets. This project aims to conduct the first comparative interdisciplinary ethnographic study about how urban fish markets act as vital infrastructures connecting the oceans and cities, fishers, buyers, tourists and consumers. Through three case studies of the fish markets in Sydney, Dakar, and Manila, it expects to generate new knowledge about the local impacts of the global issues of overfishing, ocean warming, and geo-political ....Selling the Sea: a comparative cultural analysis of urban fish markets. This project aims to conduct the first comparative interdisciplinary ethnographic study about how urban fish markets act as vital infrastructures connecting the oceans and cities, fishers, buyers, tourists and consumers. Through three case studies of the fish markets in Sydney, Dakar, and Manila, it expects to generate new knowledge about the local impacts of the global issues of overfishing, ocean warming, and geo-political disputes about fishing regulations. The expected outcomes include new cross-cultural knowledge about the roles of fish markets, and enhanced international interdisciplinary collaborations. The rich theoretical and empirical results should provide significant benefits to academia, industry, and government policy-makersRead moreRead less
Museum Digital Social Futures. This project aims to understand and transform the digital experience of museum audiences post COVID-19 through collaborating with ACMI who pioneered digital curation methods through a Living Lab model. This project will generate new methods for engaging diverse audiences across social and digital worlds in domestic and public spaces through codesigning with national museum peak body, AGaMA, stakeholders. Expected outcomes include resources (i.e. toolkits for implem ....Museum Digital Social Futures. This project aims to understand and transform the digital experience of museum audiences post COVID-19 through collaborating with ACMI who pioneered digital curation methods through a Living Lab model. This project will generate new methods for engaging diverse audiences across social and digital worlds in domestic and public spaces through codesigning with national museum peak body, AGaMA, stakeholders. Expected outcomes include resources (i.e. toolkits for implementation), online repository (website) and symposium for knowledge sharing and transferring of learnings. This should provide significant benefits to the museums sector including digital innovation for social inclusion strategies and resources.
Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE140101978
Funder
Australian Research Council
Funding Amount
$383,899.00
Summary
Digital Play: Social network sites and the well-being of young children . Children's internet use is rapidly changing. The usage patterns of tweens (aged nine to 12 years) now resemble those of teenagers five to six years ago, while the usage of younger children (aged five to eight years) is approaching that of tweens. Primary school aged children are increasingly engaging in virtual worlds with social network functions. These spaces carry with them opportunities as well as risks. Policy resourc ....Digital Play: Social network sites and the well-being of young children . Children's internet use is rapidly changing. The usage patterns of tweens (aged nine to 12 years) now resemble those of teenagers five to six years ago, while the usage of younger children (aged five to eight years) is approaching that of tweens. Primary school aged children are increasingly engaging in virtual worlds with social network functions. These spaces carry with them opportunities as well as risks. Policy resources often target high school children; the aim of this project is to explore the internet usage of primary school students. The project will map the benefits, risks and competencies associated with these usage trends and develop recommendations for parents and policy makers. Read moreRead less