Reading facial expressions from real and virtual humans. This project aims to advance understanding of human emotional communication and improve human rapport with the virtual humans and avatars that are rapidly infiltrating our social world. Using two unique stimulus sets - naturalistic human expressions and highly realistic virtual faces - together with powerful genetic, experimental, and individual differences designs, the project expects to answer previously intractable questions in emotion ....Reading facial expressions from real and virtual humans. This project aims to advance understanding of human emotional communication and improve human rapport with the virtual humans and avatars that are rapidly infiltrating our social world. Using two unique stimulus sets - naturalistic human expressions and highly realistic virtual faces - together with powerful genetic, experimental, and individual differences designs, the project expects to answer previously intractable questions in emotion science, as well as deliver tangible outcomes, such as new psychological tests to better understand human social connection. This should provide significant benefits, by improving emotion communication and offering a new perspective on how artificial intelligence can best serve human social needs.
Read moreRead less
Sonification for complex, mission-critical work environments. Human operators must often pay attention to an immediate task while monitoring background information, but intrusive alarms often capture operators' attention inappropriately. We investigate how continuous auditory information ("sonification") can provide low-level background information when all is normal, yet capture attention to abnormalities only when needed. The results of three experiments will determine the most effective combi ....Sonification for complex, mission-critical work environments. Human operators must often pay attention to an immediate task while monitoring background information, but intrusive alarms often capture operators' attention inappropriately. We investigate how continuous auditory information ("sonification") can provide low-level background information when all is normal, yet capture attention to abnormalities only when needed. The results of three experiments will determine the most effective combination of visual and auditory information delivery; how well sonification captures attention when needed; and whether sonification captures attention to deviations from expected changes. Our findings will help establish principles of attentional mapping that significantly extend current approaches to interactive systems design.Read moreRead less
Quantifying intake of food prepared outside home during emerging adulthood. This project aims to explore the role that food prepared outside the home versus within the home plays in the diets of young adults. The project plans to use data mining to understand where, when and with whom young adults buy food, and the nutritional composition and overall contribution to diet of these foods. The project will use a newly designed and tested Smartphone application to transform data collection and proce ....Quantifying intake of food prepared outside home during emerging adulthood. This project aims to explore the role that food prepared outside the home versus within the home plays in the diets of young adults. The project plans to use data mining to understand where, when and with whom young adults buy food, and the nutritional composition and overall contribution to diet of these foods. The project will use a newly designed and tested Smartphone application to transform data collection and processing, and enable continuous digital photography. The knowledge gained is intended to form the evidence base for formulation of policy and electronic and mobile-health promotion to reverse the problem of young adults gaining more weight than any other group in Australia.Read moreRead less
Eat, cook, grow: Ubiquitous technology for sustainable food culture in the city. Raising people's awareness of healthy and ecological food options with nutritional data and educational information does not foster a sustained practice towards a more environmentally friendly food culture. This study seeks to develop a better understanding how to go beyond just informing and into supporting and sustaining action and change. Drawing on interaction design, ubiquitous computing and real- time informat ....Eat, cook, grow: Ubiquitous technology for sustainable food culture in the city. Raising people's awareness of healthy and ecological food options with nutritional data and educational information does not foster a sustained practice towards a more environmentally friendly food culture. This study seeks to develop a better understanding how to go beyond just informing and into supporting and sustaining action and change. Drawing on interaction design, ubiquitous computing and real- time information, the study will deliver research findings that inform viable new design approaches and information interfaces which will strengthen Australia's position to resolve the problems of obesity, malnutrition and ecological issues of mass food processing, and contribute to the sustainability of life in Australian cities.Read moreRead less
Social network sites for ambivalent socialisers: the case of smoking cessation. The aim of this project is to understand the potential of electronically-mediated engagement to support groups of ambivalent socialisers, and through this develop and evaluate new approaches to the application of social network technologies to smoking cessation.
Cooperation and reciprocity at the local scale enabled by social and mobile technologies: an empirically derived theoretical framework. The project aims to build new theories, design tools and social and mobile information technologies to support sharing of resources in local communities. Designs developed through agile software development will be built in communities to support new forms of community communication, agile ride sharing and distributed energy generation and use.
Earth soundscapes: A human-computer approach to environmental sound analysis. This project aims to visualise and analyse big sound data, to detect patterns of animal and bird calls at different temporal and spatial scales. Eco-acoustics are important for scaling environmental monitoring; since the resulting big sound data is opaque and its fully automated analysis is intractable, human-computer methods are needed to interpret the data. The project expects to deliver multi-scale sound visualisati ....Earth soundscapes: A human-computer approach to environmental sound analysis. This project aims to visualise and analyse big sound data, to detect patterns of animal and bird calls at different temporal and spatial scales. Eco-acoustics are important for scaling environmental monitoring; since the resulting big sound data is opaque and its fully automated analysis is intractable, human-computer methods are needed to interpret the data. The project expects to deliver multi-scale sound visualisation, end-user analytic tools and annotation and management methods so people can monitor the environment with insight and accuracy.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE200101079
Funder
Australian Research Council
Funding Amount
$426,241.00
Summary
Safe distractions? Taking the danger out of competing activities. Distracted driving is an increasing safety concern in Australia and worldwide. Smartphones play key roles in today’s professional and social contexts and current road safety policies based on stopping their use while driving have shown little success. Distraction is predicted to be an even greater issue in new semi-automated vehicles. This project proposes an innovative approach that will enable safe engagement in competing tasks ....Safe distractions? Taking the danger out of competing activities. Distracted driving is an increasing safety concern in Australia and worldwide. Smartphones play key roles in today’s professional and social contexts and current road safety policies based on stopping their use while driving have shown little success. Distraction is predicted to be an even greater issue in new semi-automated vehicles. This project proposes an innovative approach that will enable safe engagement in competing tasks while driving non-automated and semi-automated vehicles. The outcomes will underpin the development of new technologies to reduce the potential adverse effects of these distractions and thus reduce deaths and serious injuries, representing significant cost savings to the health system and the community.Read moreRead less
Augmented Sociality: Enabling a Socialised Experience of Augmented Reality. This project will explore new socialised uses of Augmented Reality (AR) that expand creativity, social relations, and participation. We seek to better understand how AR content can be leveraged by people to create their own new ways of learning, collaborating, and relating with each other. To do so we will study and prototype new tools and platforms to allow non-experts to create their own AR media. We aim to enable peop ....Augmented Sociality: Enabling a Socialised Experience of Augmented Reality. This project will explore new socialised uses of Augmented Reality (AR) that expand creativity, social relations, and participation. We seek to better understand how AR content can be leveraged by people to create their own new ways of learning, collaborating, and relating with each other. To do so we will study and prototype new tools and platforms to allow non-experts to create their own AR media. We aim to enable people of all ages, education, and background, to imagine and create, and not just passively consume, AR contents, services, and applications. We will generate new applications of AR, a new platform to collaboratively create these applications, and a new theory of 'Augmented Sociality' to guide AR design.
Read moreRead less
Enabling Situated Immersive Science Collaboration with Remote Sensing Data . This project aims to help scientists communicate and collaborate in immersive environments. Fieldwork is more valuable to scientists than looking at abstract remote data, but expense, danger, or inaccessible locations often stand in the way. This project will address this issue by researching and designing immersive environments that combine remote data with visualisations and new interaction tools for science teams to ....Enabling Situated Immersive Science Collaboration with Remote Sensing Data . This project aims to help scientists communicate and collaborate in immersive environments. Fieldwork is more valuable to scientists than looking at abstract remote data, but expense, danger, or inaccessible locations often stand in the way. This project will address this issue by researching and designing immersive environments that combine remote data with visualisations and new interaction tools for science teams to make sense of spatial and temporal aspects of data. Outcomes will include new presentation and interaction methods, an evaluation with geoscientists, and a framework for designing interactive systems that enable situated interactions. Benefits will include helping Australian scientists overcome distance in their research. Read moreRead less