Quantifying intake of food prepared outside home during emerging adulthood. This project aims to explore the role that food prepared outside the home versus within the home plays in the diets of young adults. The project plans to use data mining to understand where, when and with whom young adults buy food, and the nutritional composition and overall contribution to diet of these foods. The project will use a newly designed and tested Smartphone application to transform data collection and proce ....Quantifying intake of food prepared outside home during emerging adulthood. This project aims to explore the role that food prepared outside the home versus within the home plays in the diets of young adults. The project plans to use data mining to understand where, when and with whom young adults buy food, and the nutritional composition and overall contribution to diet of these foods. The project will use a newly designed and tested Smartphone application to transform data collection and processing, and enable continuous digital photography. The knowledge gained is intended to form the evidence base for formulation of policy and electronic and mobile-health promotion to reverse the problem of young adults gaining more weight than any other group in Australia.Read moreRead less
Eat, cook, grow: Ubiquitous technology for sustainable food culture in the city. Raising people's awareness of healthy and ecological food options with nutritional data and educational information does not foster a sustained practice towards a more environmentally friendly food culture. This study seeks to develop a better understanding how to go beyond just informing and into supporting and sustaining action and change. Drawing on interaction design, ubiquitous computing and real- time informat ....Eat, cook, grow: Ubiquitous technology for sustainable food culture in the city. Raising people's awareness of healthy and ecological food options with nutritional data and educational information does not foster a sustained practice towards a more environmentally friendly food culture. This study seeks to develop a better understanding how to go beyond just informing and into supporting and sustaining action and change. Drawing on interaction design, ubiquitous computing and real- time information, the study will deliver research findings that inform viable new design approaches and information interfaces which will strengthen Australia's position to resolve the problems of obesity, malnutrition and ecological issues of mass food processing, and contribute to the sustainability of life in Australian cities.Read moreRead less
Bio-Acoustic Observatory: Engaging Birdwatchers to Monitor Biodiversity by Collaboratively Collecting and Analysing Big Audio Data. This project will research how to crowd-source the collection and analysis of environmental animal sounds (for example, birds, frogs). This will enable a bio-acoustic observatory which provides a scalable, objective and permanent record of the environment, something hitherto impossible. The project will investigate how to engage the community of birdwatchers to exte ....Bio-Acoustic Observatory: Engaging Birdwatchers to Monitor Biodiversity by Collaboratively Collecting and Analysing Big Audio Data. This project will research how to crowd-source the collection and analysis of environmental animal sounds (for example, birds, frogs). This will enable a bio-acoustic observatory which provides a scalable, objective and permanent record of the environment, something hitherto impossible. The project will investigate how to engage the community of birdwatchers to extend their pastime online with new kinds of interactive tools to enable collaborative analysis of big audio data, and new kinds of birding experiences. Outcomes will be: new approaches to physical/virtual engagement in human-computer interaction; new approaches to analysing big data; a new validated ecological monitoring technique and concepts for sustainable knowledge generation communities.Read moreRead less
Visual Analytics for Next Generation Sequencing. Next-generation sequencing technologies have brought a revolution in biology and healthcare, while taxing the ability of scientists and clinicians to identify and process relevant data, to make sense of it all and communicate it to others in a concise and meaningful way. This project aims to tackle this problem through fundamentally new approaches to data selection and visualisation at very large scale, actively encoding for insight into underlyin ....Visual Analytics for Next Generation Sequencing. Next-generation sequencing technologies have brought a revolution in biology and healthcare, while taxing the ability of scientists and clinicians to identify and process relevant data, to make sense of it all and communicate it to others in a concise and meaningful way. This project aims to tackle this problem through fundamentally new approaches to data selection and visualisation at very large scale, actively encoding for insight into underlying biological and biomedical processes, bringing sustainable discovery of new relationships and variations within the data. The project aims to support new approaches to medical diagnosis and treatment, and offer crucial lessons to address the broader challenge of understanding large, complex data sets.Read moreRead less
Topological Approaches for Three Dimensional Graph Drawing. Human analysis of huge quantities of relational data in biotechnology, web engineering, social networks, and computer networks requires visualization. In recent years, three-dimensional visualisation has promised to give new insights into such abstract data. However the past ten years of visualization research has had very little impact on the industry; visualization software providers have not adopted visualization methods developed b ....Topological Approaches for Three Dimensional Graph Drawing. Human analysis of huge quantities of relational data in biotechnology, web engineering, social networks, and computer networks requires visualization. In recent years, three-dimensional visualisation has promised to give new insights into such abstract data. However the past ten years of visualization research has had very little impact on the industry; visualization software providers have not adopted visualization methods developed by academics. We hypothesise that current 3D relational visualization methods fail because they do not pay attention to the human perception of topology. In this project we will leverage mathematical topology to construct new methods for the 3D visualization of relational data.
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How, What and Who in Human Communication: Movement of Face and Voice. The aim of this project is to identify the essential characteristics of tone, affect, and identity from face and voice using a combination of signal processing, biological, and behavioural techniques in order to develop a comprehensive model of auditory-visual speech processing and communication. This research will significantly improve understanding of the basis of auditory-visual perception and production in tonal languages ....How, What and Who in Human Communication: Movement of Face and Voice. The aim of this project is to identify the essential characteristics of tone, affect, and identity from face and voice using a combination of signal processing, biological, and behavioural techniques in order to develop a comprehensive model of auditory-visual speech processing and communication. This research will significantly improve understanding of the basis of auditory-visual perception and production in tonal languages and in affective communication, facilitate links between neurophysiological processes and auditory-visual speech processing; and contribute to applications in automatic person recognition, automatic speech recognition, text-to-speech systems, and talking head aids for the hearing impaired.Read moreRead less
A Gesture-Based Interface for Designing in Virtual Reality. Many design professions including architecture, fashion, and engineering can benefit from the outcomes of this project and may return financial benefits to Australia, since they heavily rely on sketching in the conceptual design process. Other areas, such as films, computer games, user interface design that involves storyboarding and visualization may also benefit from sketching in virtual reality. Further research may be carried out us ....A Gesture-Based Interface for Designing in Virtual Reality. Many design professions including architecture, fashion, and engineering can benefit from the outcomes of this project and may return financial benefits to Australia, since they heavily rely on sketching in the conceptual design process. Other areas, such as films, computer games, user interface design that involves storyboarding and visualization may also benefit from sketching in virtual reality. Further research may be carried out using a variety of VR facilities and a responsive workbench (3D interactive table-top display) to allow distributed Virtual Prototyping between geographically separated design teams, to assemble the product drawn using a force feedback device to place Australia in a leading position.Read moreRead less
Enhancing the content and experience of Interactive Childrens Television. Interactive television (iTV) as a participatory, on-demand communication provides a unique opportunity to significantly engage, entertain and educate preschool children. Through considerable industry partner collaboration and participation, this project will evaluate three distinct interactive options produced from selected children's television programs with proven success in Australia. Usability studies employing a vari ....Enhancing the content and experience of Interactive Childrens Television. Interactive television (iTV) as a participatory, on-demand communication provides a unique opportunity to significantly engage, entertain and educate preschool children. Through considerable industry partner collaboration and participation, this project will evaluate three distinct interactive options produced from selected children's television programs with proven success in Australia. Usability studies employing a variety of surveillance techniques will evaluate content design and user response. Children's viewing habits will be evaluated within a social context (the home) and a mobile lab setting using qualitative and quantitative assessment. The results will identify effective ways to produce meaningful interactivity and will encourage future industry based research.Read moreRead less
Mobility and Location Information providing Social Equality for Blind and Vision Impaired persons. Providing reliable situational information to the blind and visually impaired (BVI) can deliver far greater independence. Confidence and autonomy will result from knowing where they are, what is in that location, how to go to the destination and the location related information. This will not only save a significant welfare costs but will also provide social equality to BVI. The underlying technolo ....Mobility and Location Information providing Social Equality for Blind and Vision Impaired persons. Providing reliable situational information to the blind and visually impaired (BVI) can deliver far greater independence. Confidence and autonomy will result from knowing where they are, what is in that location, how to go to the destination and the location related information. This will not only save a significant welfare costs but will also provide social equality to BVI. The underlying technology can also readily be extended to other socially useful and profitable applications.Read moreRead less
Special Research Initiatives - Grant ID: SR0354596
Funder
Australian Research Council
Funding Amount
$20,000.00
Summary
Perception and Action in Auditory Scenes (PAAS): Neural, Behavioural, Computational and Mechanical Systems. Auditory scenes are temporal and ephemeral yet pervasively influence human life. How humans negotiate such scenes has not been solved, a fact highlighted by attempts to build machines to respond to speech, warnings etc., in real-world situations with room reverberation, different talkers, and background noise. No one discipline can solve such problems. In this network outstanding researche ....Perception and Action in Auditory Scenes (PAAS): Neural, Behavioural, Computational and Mechanical Systems. Auditory scenes are temporal and ephemeral yet pervasively influence human life. How humans negotiate such scenes has not been solved, a fact highlighted by attempts to build machines to respond to speech, warnings etc., in real-world situations with room reverberation, different talkers, and background noise. No one discipline can solve such problems. In this network outstanding researchers from physical, medical, human, and social sciences with interests in speech, music and audition will provide insights into how humans and machines localize, recognize, interpret and produce auditory events, and advance frontier technologies, e.g., automatic speech recognition, hearing prostheses, auditory monitoring/warning systems.Read moreRead less