Framing and Enabling Children’s Active Play using Novel Technology. This project aims to address inactivity in the 3-5 age group through understanding and exploring innovative interactive active play experiences for children, with a view to increasing their physical activity over the long term. This project will be based on empirical research with real children undertaking real interactive experiences in real contexts, in order to understand issues around sustained engagement with these types of ....Framing and Enabling Children’s Active Play using Novel Technology. This project aims to address inactivity in the 3-5 age group through understanding and exploring innovative interactive active play experiences for children, with a view to increasing their physical activity over the long term. This project will be based on empirical research with real children undertaking real interactive experiences in real contexts, in order to understand issues around sustained engagement with these types of systems. We will design and develop solutions that may address the issues and test those interventions in a longitudinal manner. The outcome will be a framework which can be applied in a variety of situations and modalities by designers and developers of such systems, and feed into childhood technology guidelines.
Read moreRead less
Bio-Acoustic Observatory: Engaging Birdwatchers to Monitor Biodiversity by Collaboratively Collecting and Analysing Big Audio Data. This project will research how to crowd-source the collection and analysis of environmental animal sounds (for example, birds, frogs). This will enable a bio-acoustic observatory which provides a scalable, objective and permanent record of the environment, something hitherto impossible. The project will investigate how to engage the community of birdwatchers to exte ....Bio-Acoustic Observatory: Engaging Birdwatchers to Monitor Biodiversity by Collaboratively Collecting and Analysing Big Audio Data. This project will research how to crowd-source the collection and analysis of environmental animal sounds (for example, birds, frogs). This will enable a bio-acoustic observatory which provides a scalable, objective and permanent record of the environment, something hitherto impossible. The project will investigate how to engage the community of birdwatchers to extend their pastime online with new kinds of interactive tools to enable collaborative analysis of big audio data, and new kinds of birding experiences. Outcomes will be: new approaches to physical/virtual engagement in human-computer interaction; new approaches to analysing big data; a new validated ecological monitoring technique and concepts for sustainable knowledge generation communities.Read moreRead less
Topological Approaches for Three Dimensional Graph Drawing. Human analysis of huge quantities of relational data in biotechnology, web engineering, social networks, and computer networks requires visualization. In recent years, three-dimensional visualisation has promised to give new insights into such abstract data. However the past ten years of visualization research has had very little impact on the industry; visualization software providers have not adopted visualization methods developed b ....Topological Approaches for Three Dimensional Graph Drawing. Human analysis of huge quantities of relational data in biotechnology, web engineering, social networks, and computer networks requires visualization. In recent years, three-dimensional visualisation has promised to give new insights into such abstract data. However the past ten years of visualization research has had very little impact on the industry; visualization software providers have not adopted visualization methods developed by academics. We hypothesise that current 3D relational visualization methods fail because they do not pay attention to the human perception of topology. In this project we will leverage mathematical topology to construct new methods for the 3D visualization of relational data.
Read moreRead less
A Gesture-Based Interface for Designing in Virtual Reality. Many design professions including architecture, fashion, and engineering can benefit from the outcomes of this project and may return financial benefits to Australia, since they heavily rely on sketching in the conceptual design process. Other areas, such as films, computer games, user interface design that involves storyboarding and visualization may also benefit from sketching in virtual reality. Further research may be carried out us ....A Gesture-Based Interface for Designing in Virtual Reality. Many design professions including architecture, fashion, and engineering can benefit from the outcomes of this project and may return financial benefits to Australia, since they heavily rely on sketching in the conceptual design process. Other areas, such as films, computer games, user interface design that involves storyboarding and visualization may also benefit from sketching in virtual reality. Further research may be carried out using a variety of VR facilities and a responsive workbench (3D interactive table-top display) to allow distributed Virtual Prototyping between geographically separated design teams, to assemble the product drawn using a force feedback device to place Australia in a leading position.Read moreRead less
An interaction model for human–machine creative collaboration. The project aims to demonstrate how interactive systems can enhance creative productivity, through the development and evaluation of a model for how humans and AI can interact while creating. This is expected to generate new strategies for effective, intelligent, and domain-general creativity support. These new strategies will be validated in the domains of drawing and music composition by rigorous human-centred prototyping technique ....An interaction model for human–machine creative collaboration. The project aims to demonstrate how interactive systems can enhance creative productivity, through the development and evaluation of a model for how humans and AI can interact while creating. This is expected to generate new strategies for effective, intelligent, and domain-general creativity support. These new strategies will be validated in the domains of drawing and music composition by rigorous human-centred prototyping techniques. The principal anticipated outcome of the project is a model for how to enhance creative work through interacting with AI, an opportunity that is currently largely unexplored. Benefits will include an increase in the rate of creative outputs, both within the creative industries and throughout the economy.Read moreRead less
AI-Human Empowered Team Decision-Making. This project aims to introduce machine intelligence into human team decision-making using the brain-to-brain synchrony that arises when people cooperate toward achieving a goal. The expected outcomes are models and indicators of this synchrony, and methods to fuse individual human decisions with autonomous machine agents, into collective decisions. This new knowledge is expected to greatly increase our understanding of cooperative decision-making by human ....AI-Human Empowered Team Decision-Making. This project aims to introduce machine intelligence into human team decision-making using the brain-to-brain synchrony that arises when people cooperate toward achieving a goal. The expected outcomes are models and indicators of this synchrony, and methods to fuse individual human decisions with autonomous machine agents, into collective decisions. This new knowledge is expected to greatly increase our understanding of cooperative decision-making by humans and machine agents. The tools produced are expected to provide a computational basis for human-autonomy teaming, the core of Industry 5.0, that software developers and end-users in various industries could further build upon to optimise complex decision-making to benefit humanity.Read moreRead less
Situated Design Computing: A New Paradigm to Support Design Using Situated Reasoning. A country like Australia with its twin disadvantages of distance from its large markets and small population as its own market has to found its goals in its wealth production on its ability to compete at the high value-adding loci of the economy. Design is a precursor to superior products and is one of the nation's high value-adding wealth generating activities. This project aims to lay the foundations for a ....Situated Design Computing: A New Paradigm to Support Design Using Situated Reasoning. A country like Australia with its twin disadvantages of distance from its large markets and small population as its own market has to found its goals in its wealth production on its ability to compete at the high value-adding loci of the economy. Design is a precursor to superior products and is one of the nation's high value-adding wealth generating activities. This project aims to lay the foundations for a new class of design support tools that have the capacity to be used at a variety of stages in the design process including those stages where major decisions are being taken. This will have the potential to improve the efficacy and the efficiency of Australian design and hence make it more globally competitive.Read moreRead less
An Integrative and Interactive Approach for Co-estimation of Multiple Sequence Alignment and Phylogeny Reconstruction. In this project innovative IT methods will be developed to assist biologists to solve complex and important biological problems. Many important applications in computational biology need very accurate and reliable tools for multiple sequence alignment and phylogeny reconstruction. Unfortunately, current existing tools are unreliable and are prone to serious errors when applied t ....An Integrative and Interactive Approach for Co-estimation of Multiple Sequence Alignment and Phylogeny Reconstruction. In this project innovative IT methods will be developed to assist biologists to solve complex and important biological problems. Many important applications in computational biology need very accurate and reliable tools for multiple sequence alignment and phylogeny reconstruction. Unfortunately, current existing tools are unreliable and are prone to serious errors when applied to large and divergent biological sequences. The success of this project will not only make significant contribution to the relevant research fields, but also help achieve goals in certain real-life biological research projects which are unique and important to Australia.Read moreRead less
Sociophysical Interactions: understanding the role of social and tangible technologies in maintaining good habits into old age. How can technology help us 'age well'? The project will study, design and evaluate novel information systems that integrate and support social engagement and physical activity in order to build foundational knowledge about these technologies and maintain the opportunities for social engagement and physical activity in our ageing population.
Human-Machine Teaming:Designing synergistic learning of humans and machines. This proposal investigates the design of systems in which humans and machines use their different abilities to learn together for mutual benefit. Machine learning has been commoditised, applied in areas such as medical image reading and autonomous vehicles, however it typically operates separately from humans, supplanting human skills and leading to deskilling. Using human-computer interaction research techniques, co-de ....Human-Machine Teaming:Designing synergistic learning of humans and machines. This proposal investigates the design of systems in which humans and machines use their different abilities to learn together for mutual benefit. Machine learning has been commoditised, applied in areas such as medical image reading and autonomous vehicles, however it typically operates separately from humans, supplanting human skills and leading to deskilling. Using human-computer interaction research techniques, co-design and iterative prototyping in the domains of radiology training and environmental learning, we will devise and evaluate exemplar systems that support humans to interactively frame problems, explore and learn, while utilising and improving machine models, leading to a guiding framework for designing human-machine teaming.Read moreRead less