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Field of Research : Computer Gaming and Animation
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Computer Gaming and Animation (6)
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  • Researchers (18)
  • Funded Activities (6)
  • Organisations (7)
  • Active Funded Activity

    The Australian Emulation Network: Born Digital Cultural Collections Access.

    Funder
    Australian Research Council
    Funding Amount
    $751,723.00
    More information
    Active Funded Activity

    Discovery Projects - Grant ID: DP210100071

    Funder
    Australian Research Council
    Funding Amount
    $205,833.00
    Summary
    "I think; therefore I am": Loneliness and neurodevelopmental disorders. This project aims to develop a 3-D animated program for adolescents with neurodevelopmental disorders (NDDs) that alters the automatic biases arising from their everyday social communication difficulties (including via social media), which result in negative thought patterns and loneliness. Negative thought patterns, which are arguably the hallmarks of, and causal in, the development of emotional dysfunction are amplified by .... "I think; therefore I am": Loneliness and neurodevelopmental disorders. This project aims to develop a 3-D animated program for adolescents with neurodevelopmental disorders (NDDs) that alters the automatic biases arising from their everyday social communication difficulties (including via social media), which result in negative thought patterns and loneliness. Negative thought patterns, which are arguably the hallmarks of, and causal in, the development of emotional dysfunction are amplified by loneliness, and adolescents with NDDs experience significantly greater levels of loneliness. Altering these negative thought patterns via an engaging 3-D animated program offers great potential to improve educational and social-emotional outcomes along with generating economic benefits nationally and internationally.
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    Funded Activity

    Discovery Early Career Researcher Award - Grant ID: DE180100973

    Funder
    Australian Research Council
    Funding Amount
    $367,983.00
    Summary
    Skills development and transfer in the digital gaming sector. This project aims to examine the transferability and sustainability of videogame development skillsets to the broader digital sector. The project will lead to future job creation, and to cultural and economic innovation in Australia.
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    Funded Activity

    Linkage Projects - Grant ID: LP130100743

    Funder
    Australian Research Council
    Funding Amount
    $300,000.00
    Summary
    Enhancing the Australian theme park experience by harnessing virtual-physical play. This project will deliver methodologies for designing games enriched by virtual-physical play. The project will contribute to furthering Australia's lead in the production of compelling theme park experiences, computer games and interactive training systems. The entertainment, digital media and information and communications technology industries will all benefit as a result.
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    Funded Activity

    Linkage Projects - Grant ID: LP120100218

    Funder
    Australian Research Council
    Funding Amount
    $186,000.00
    Summary
    Play it again: creating a playable history of Australasian digital games, for industry, community and research purposes. This project provides a unique account of the role played by computer games in familiarising the public to new technologies. The computer game industry grosses billions of dollars each year, and yet game technology is quickly superseded. This project redresses this gap by writing histories of the early digital age, and preserving key artefacts.
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    Active Funded Activity

    Linkage Projects - Grant ID: LP180100104

    Funder
    Australian Research Council
    Funding Amount
    $573,620.00
    Summary
    Play it again: preserving Australian videogame history. This project aims to demonstrate and evaluate the emulation of obsolete operating systems and programs in a cloud-based environment to document, preserve, and exhibit digital cultural heritage. The challenge of preserving and accessing complex digital cultural heritage such as software is one that collecting institutions worldwide are facing. This project will address this challenge by recovering the history of Australian made videogames of .... Play it again: preserving Australian videogame history. This project aims to demonstrate and evaluate the emulation of obsolete operating systems and programs in a cloud-based environment to document, preserve, and exhibit digital cultural heritage. The challenge of preserving and accessing complex digital cultural heritage such as software is one that collecting institutions worldwide are facing. This project will address this challenge by recovering the history of Australian made videogames of the 1990s, preserving significant local digital game artefacts currently at risk, and investigating how these can be exhibited as playable software using the newest emulation techniques. The project expects to generate new knowledge needed by government, museums and industry to inform future strategy and infrastructure investment aimed at making a range of digital cultural heritage available to the public.
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    Showing 1-6 of 6 Funded Activites

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