Diagnosis and prediction of business process deviances. This project aims to develop an innovative approach based on process execution semantics, to analyse event data logged by IT systems in order to diagnose and predict business process deviance. Anticipated outcomes include novel business intelligence algorithms producing deviance diagnostics, predictions and recommendations and exposing results via interactive visual analytics. The outcomes are expected to aid process workers in steering bus ....Diagnosis and prediction of business process deviances. This project aims to develop an innovative approach based on process execution semantics, to analyse event data logged by IT systems in order to diagnose and predict business process deviance. Anticipated outcomes include novel business intelligence algorithms producing deviance diagnostics, predictions and recommendations and exposing results via interactive visual analytics. The outcomes are expected to aid process workers in steering business operations towards consistent and compliant outcomes and higher performance, and assist analysts and auditors to explain deviant operations. This should significantly benefit industries such as healthcare, insurance, retail and the government where compliance and integrity management are imperative.Read moreRead less
Developing Adversary-Aware Classifiers for Android Malware Detection. Smartphones have become increasingly ubiquitous in people’s everyday life. However, it was reported that one in every five Android applications were actually malware, considering that Android has taken 88% market share of mobile phones. As an effective technique, machine learning has been widely adopted to detect Android malware. However, recent work suggests that deliberately-crafted malware makes machine learning ineffective ....Developing Adversary-Aware Classifiers for Android Malware Detection. Smartphones have become increasingly ubiquitous in people’s everyday life. However, it was reported that one in every five Android applications were actually malware, considering that Android has taken 88% market share of mobile phones. As an effective technique, machine learning has been widely adopted to detect Android malware. However, recent work suggests that deliberately-crafted malware makes machine learning ineffective. In this project, we propose to develop a series of new techniques, such as 1) Android contextual analysis, 2) wrapper-based hill climbing algorithm, and 3) ensemble learning, to solve this problem. The outcomes will help Australia gain cutting edge technologies in adversarial machine learning and mobile security.Read moreRead less
Building An Indigenist Health Humanities Collective. This proposal aims to develop Indigenist Health Humanities as a new and innovative field of inquiry, building an intellectual collective capable of bridging the knowledge gap that hinders current efforts to close the gap in Indigenous health inequality. Bringing together health and the humanities through the particularity of Indigenous scholarship, a deeper understanding of the human experience of health will be developed alongside a greater u ....Building An Indigenist Health Humanities Collective. This proposal aims to develop Indigenist Health Humanities as a new and innovative field of inquiry, building an intellectual collective capable of bridging the knowledge gap that hinders current efforts to close the gap in Indigenous health inequality. Bringing together health and the humanities through the particularity of Indigenous scholarship, a deeper understanding of the human experience of health will be developed alongside a greater understanding of the enablers to building a transdisciplinary collective of Indigenous health researchers. The potential benefits include a more sustainable, relational and ethical approach to advancing new knowledge, advancing research careers and advancing health outcomes for Indigenous people. Read moreRead less
Framing and Enabling Children’s Active Play using Novel Technology. This project aims to address inactivity in the 3-5 age group through understanding and exploring innovative interactive active play experiences for children, with a view to increasing their physical activity over the long term. This project will be based on empirical research with real children undertaking real interactive experiences in real contexts, in order to understand issues around sustained engagement with these types of ....Framing and Enabling Children’s Active Play using Novel Technology. This project aims to address inactivity in the 3-5 age group through understanding and exploring innovative interactive active play experiences for children, with a view to increasing their physical activity over the long term. This project will be based on empirical research with real children undertaking real interactive experiences in real contexts, in order to understand issues around sustained engagement with these types of systems. We will design and develop solutions that may address the issues and test those interventions in a longitudinal manner. The outcome will be a framework which can be applied in a variety of situations and modalities by designers and developers of such systems, and feed into childhood technology guidelines.
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Embedding Enterprise Systems in IoT Fog Networks through Microservices. The project will enable automated re-engineering of enterprise systems, to allow them to reused in Internet-of-Things (IoT) applications. It will support efficient ways in which the core business logic of these large scale and monolithic systems can be extended into resource control and data sensing functions managed through the IoT. The project will develop a novel, fine-grained software architecture style suitable for loca ....Embedding Enterprise Systems in IoT Fog Networks through Microservices. The project will enable automated re-engineering of enterprise systems, to allow them to reused in Internet-of-Things (IoT) applications. It will support efficient ways in which the core business logic of these large scale and monolithic systems can be extended into resource control and data sensing functions managed through the IoT. The project will develop a novel, fine-grained software architecture style suitable for localised IoT execution, through microservices executing autonomously on nodes of IoT fog networks. It will develop new techniques for automated discovery of microservices from enterprise systems and the verification of future-state system execution based on current-state behavioural and other properties such as security.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE200101100
Funder
Australian Research Council
Funding Amount
$425,613.00
Summary
Towards Robotic Empathy: A human centred approach to future AI machines. The project aims to equip future robots with empathy by developing computational models which can leverage from verbal and non-verbal cues. With recent advances in artificial intelligence research, robots now have better cognitive and function skills, but they lack socio-emotional skills. Since these robots are expected to provide assistance to humans across different domains including rehabilitation, education and health c ....Towards Robotic Empathy: A human centred approach to future AI machines. The project aims to equip future robots with empathy by developing computational models which can leverage from verbal and non-verbal cues. With recent advances in artificial intelligence research, robots now have better cognitive and function skills, but they lack socio-emotional skills. Since these robots are expected to provide assistance to humans across different domains including rehabilitation, education and health care, empowering them with empathetic abilities is important for their success. The project will advance fundamental research in machine learning, affective computing and artificial intelligence to model human behavior, personality traits and emotions for an empathetic human-robot interaction.Read moreRead less
Designing digital aquatic play to foster Australians’ engagement with water. From the beach to the pool, aquatic play is key to Australians’ quality of life and advances physical, mental and social wellbeing. This project harnesses our increasing use of interactive technology (such as wearables) to develop the world’s first design theory on interactive aquatic play. The project creates and evaluates three inspirational aquatic play prototypes, advancing confidence in water skills, self-expressio ....Designing digital aquatic play to foster Australians’ engagement with water. From the beach to the pool, aquatic play is key to Australians’ quality of life and advances physical, mental and social wellbeing. This project harnesses our increasing use of interactive technology (such as wearables) to develop the world’s first design theory on interactive aquatic play. The project creates and evaluates three inspirational aquatic play prototypes, advancing confidence in water skills, self-expression through movement and employment of safe practices to enrich Australian’s physical engagement with water. Digital media developers, government interventions and wellbeing groups can use the derived design knowledge to leverage digital technology and aquatic interactivity to foster Australians’ physical engagement with water.Read moreRead less
Re-engineering enterprise systems for microservices in the cloud. This project will enable automatic re-engineering of large enterprise applications to run in modern cloud environments as microservices. Microservices are the latest wave of service-based software, capable of exploiting the high performance and third-party integration opportunities made available through the cloud. The project will develop new techniques for analysing enterprise systems code and execution data, and making recommen ....Re-engineering enterprise systems for microservices in the cloud. This project will enable automatic re-engineering of large enterprise applications to run in modern cloud environments as microservices. Microservices are the latest wave of service-based software, capable of exploiting the high performance and third-party integration opportunities made available through the cloud. The project will develop new techniques for analysing enterprise systems code and execution data, and making recommendations for restructuring suitable parts as microservices. These microservices manage individual business objects via sets of lightweight distributed computational operations. The outcomes will support progressive evolution of an enterprise system, into distributed microservices running in public clouds, while still being integrated with "backend" systems.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE180100315
Funder
Australian Research Council
Funding Amount
$368,446.00
Summary
Social attentive user interfaces for the age of interruption. This proposal aims to enable the development of social attentive user interfaces—those that employ sensors such as eye trackers and thermal cameras to monitor the locus and level of users' attention and adapt their behaviour accordingly. The project lies in the field of Human-Computer Interaction, drawing from machine learning methods to design novel user experiences. Expected outcomes include insights into how people manage their att ....Social attentive user interfaces for the age of interruption. This proposal aims to enable the development of social attentive user interfaces—those that employ sensors such as eye trackers and thermal cameras to monitor the locus and level of users' attention and adapt their behaviour accordingly. The project lies in the field of Human-Computer Interaction, drawing from machine learning methods to design novel user experiences. Expected outcomes include insights into how people manage their attention, new methods for attention estimation and classification, and novel systems for e-learning and work productivity that demonstrate these new capabilities. As a result, this project will provide the benefit of enabling system to no longer be blind to users’ attentional, social, and cognitive contexts.Read moreRead less
Emerging technologies for enrichment in old age: A critical perspective. This project aims to generate knowledge about older adults' experiences with emerging technologies used for social and emotional enrichment. Technologies like virtual reality are said to offer social benefits for those in advanced old age, but we have limited knowledge about the issues that can impede older adults’ experiences with these technologies and even cause harm for vulnerable users. This project seeks to identify e ....Emerging technologies for enrichment in old age: A critical perspective. This project aims to generate knowledge about older adults' experiences with emerging technologies used for social and emotional enrichment. Technologies like virtual reality are said to offer social benefits for those in advanced old age, but we have limited knowledge about the issues that can impede older adults’ experiences with these technologies and even cause harm for vulnerable users. This project seeks to identify empirically informed strategies for good practice in the design and deployment of emerging technologies for enrichment in old age. This should inform the future ethical design and use of emerging technologies to benefit the social and emotional well-being of older Australians.Read moreRead less