ORCID Profile
0000-0002-5555-9165
Current Organisation
University of South Australia
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In Research Link Australia (RLA), "Research Topics" refer to ANZSRC FOR and SEO codes. These topics are either sourced from ANZSRC FOR and SEO codes listed in researchers' related grants or generated by a large language model (LLM) based on their publications.
Architecture | Architecture And Urban Environment Not Elsewhere Classified | Historical Studies | Architectural Science and Technology (incl. Acoustics, Lighting, Structure and Ecologically Sustainable Design) | Architecture Management | Australian literature (excl. Aboriginal and Torres Strait Islander literature) | Digital and Interaction Design | Australian history | Architectural Design | Building Construction Management and Project Planning | Architectural Heritage and Conservation | Artificial Intelligence and Image Processing | Aboriginal and Torres Strait Islander History | Australian History (excl. Aboriginal and Torres Strait Islander History) | Virtual Reality and Related Simulation | Architecture | Aboriginal and Torres Strait Islander history | Building | Historical studies | Urban Sociology and Community Studies |
Expanding Knowledge in Built Environment and Design | Residential Construction Processes | Other | Residential Construction Planning | Understanding Australia's Past | Expanding Knowledge in the Information and Computing Sciences
Publisher: Elsevier BV
Date: 02-2022
Publisher: Informa UK Limited
Date: 06-2009
Publisher: IGI Global
Date: 2012
DOI: 10.4018/978-1-61350-180-1.CH023
Abstract: Computational Design Methods and Technologies: Applications in CAD, CAM and CAE Education surveys five major categories of contemporary computational technologies and explores their applications in, and interactions with, design and design education. The five categories of technologies are: Generative and parametric design systems BIM collaborative virtual environments virtual and augmented reality systems and interactive and intelligent environments. This final chapter reflects on the impact of these computational design methods and technologies, using Ostwald’s System-enabler Model as an underlying conceptual structure. The chapter explores changing relations between the representational, proportional, indexical, and operational systems in the design process, as well as emerging opportunities and challenges that arise from these methods and technologies. The impact of these new technologies and approaches is also discussed in the context of design education. The chapter draws together this significant body of work in order to provide a point of reference for the interpretation and critique of the new design knowledge and phenomenon encompassed in the five categories.
Publisher: Informa UK Limited
Date: 09-03-2015
Publisher: Springer Netherlands
Date: 2014
Publisher: Elsevier BV
Date: 2013
Publisher: Springer International Publishing
Date: 2020
Publisher: Springer International Publishing
Date: 2020
Publisher: SAGE Publications
Date: 12-2013
DOI: 10.1260/1478-0771.11.4.393
Abstract: This paper presents a protocol study which compares designers' behaviors when unexpected discoveries appear in a parametric design environment (PDE) and a traditional geometry modeling environment (GME). From the view of design situatedness, designers tend to adapt and respond to the design situation as it continuously changes during the design process. The hypothesis is that when unexpected discoveries appear, these changing design situations can significantly affect designers' cognitive activities. In this study, we are interested in exploring designers' behaviors in responding to these unexpected discoveries in PDEs, and further, to compare those behaviors in GMEs. An experiment was conducted in which five designers completed two similar design tasks respectively in a PDE and a GME. Applying the research method of protocol analysis, designers' behaviors in response to unexpected discoveries in these two design environments are compared and discussed.
Publisher: SAGE Publications
Date: 25-08-2018
Abstract: The Traditional Chinese Private Garden is a historically and socially significant landscape type that features multiple complex planning elements. Whereas there are many different ex les of Traditional Chinese Private Gardens, the small gardens of Suzhou make up a distinct subset. This paper describes a method for mathematically capturing and then parametrically generating, new instances of what might be called the small ‘Suzhou type’, which features some of the same social and cognitive spatial properties as the historic cases. The research commences with a mathematical analysis of three historic Suzhou Traditional Chinese Private Gardens before using connectivity graphs to investigate their properties. Mathematical measurements derived from the Traditional Chinese Private Gardens are then used as rules for a parametric system to generate new instances of the Suzhou type. In the paper, three new Suzhou type connectivity and spatio-typological systems are generated and tested against the properties of the historic cases. Through this process, the paper demonstrates a method for capturing distinct social and cognitive properties in a parametric system and thereby derives possible new insights into these important heritage sites. This method may also be applied to the analysis and generation of different spatial types.
Publisher: IGI Global
Date: 2010
DOI: 10.4018/978-1-60566-928-1.CH022
Abstract: This chapter presents a comprehensive analysis of the current state of Building Information Modelling (BIM) in the Architecture, Engineering, Construction and Facility Management (AEC/FM) industry and a re-assessment of its role and potential contribution in the near future, given the apparent slow rate of adoption by the industry. The chapter analyses the readiness of the industry with respect to the (1) tools, (2) processes and (3) people to position BIM adoption in terms of current status and expectations across disciplines. The findings are drawn from an ongoing research project funded by the Australian Cooperative Research Centre for Construction Innovation (CRC-CI) that aims at developing a technological, operational and strategic analysis of adopting BIM in the AEC/FM industry as a collaboration platform.
Publisher: Springer International Publishing
Date: 2015
Publisher: Springer International Publishing
Date: 2018
Publisher: Elsevier BV
Date: 03-2011
Publisher: Springer International Publishing
Date: 2020
Publisher: IGI Global
Date: 2014
DOI: 10.4018/IJWLTT.2014010104
Abstract: Educational online technologies (EOTs) have revolutionised the delivery of online education, making a large contribution towards the global increase in demand for higher learning. Educationalists have striven to adapt through knowledge development and application of online tools, but making educationally sound choices about technology has proved challenging, amidst the extensive and largely unclassified range of tools. The absence of a taxonomy comprehensive enough to guide EOT choice is a concern, given the current extent of online activity. This paper addresses this issue by proposing a new taxonomic framework of EOTs called the Pentexonomy. Developed by augmenting five existing taxonomies, the Pentexonomy synergises a range of perspectives to produce a robust and multi-dimensional classification which facilitates effective decision-making on EOT activity.
Publisher: Springer International Publishing
Date: 2020
Publisher: Springer International Publishing
Date: 2020
Publisher: Springer International Publishing
Date: 2020
Publisher: Springer International Publishing
Date: 2020
Publisher: Springer International Publishing
Date: 2020
Publisher: Springer International Publishing
Date: 2020
Publisher: Frontiers Media SA
Date: 12-01-2626
DOI: 10.3389/FPSYG.2022.1012758
Abstract: Human perception of the built environment affects emotional and physiological states. This research focused on the association between evaluating a space’s visual qualities and physiological responses by mediating film contents to indicate the association between physiological indicators and assessing the quality of space in the presence of environmental stimuli. Data collection was conducted using a psychological questionnaire and physiological indicators of heart rate (HR), blood pressure (BP), skin resistance level (SRL), and body temperature (BT) during the film screening. The ANOVA was conducted to compare different variables in the three films alongside linear regression to analyze the impact of variables on space quality. Spearman correlation coefficient analyses were performed to find the association between variables. The descriptive statistics showed significant changes in psychological and physiological variables in films. Associations between the NAQ factor and physiological changes in HR, SBP, and DBP factors were significant. The results derived from the simple and multiple linear regressions depicted the significant impact of physiological factors on HR and BP on perceiving the quality of space. It was concluded that physiological changes caused by emotional arousal could be strongly associated with psychological assessments. Stimuli-affected video contents illustrating architectural spaces could efficiently extract the impact of physiological states and human cognitive responses to the space quality. Physiological characteristics related to the space appraisal could help realize the human-environment interaction in a multi-layered approach to the built environment and spatial cognition.
Publisher: MDPI AG
Date: 15-01-2021
DOI: 10.3390/BUILDINGS11010029
Abstract: Computational creativity in built environment (BE) design has been a subject of research interest in the discipline. This paper presents a critical review of various ways computational creativity has been and can be defined and approached in BE design. The paper examines a comprehensive body of contemporary literature on the topics of creativity, computational creativity, and their assessment to identify levels of computational creativity. The paper then proceeds to a further review of the implications of these levels specifically in BE design. The paper identifies four areas in BE design where computational creativity is relevant. In two areas—synthesis (generation) and analysis—there is considerable literature on lower levels of computational creativity. However, in two other areas—interfacing and communication—even the definition of computational creativity is not as defined and clear for the discipline, and most works only consider the role of computers as a supporting tool or medium. These open up future research opportunities for the discipline.
Publisher: IEEE
Date: 03-2023
Publisher: Springer International Publishing
Date: 2016
Publisher: IEEE
Date: 10-2022
Publisher: MDPI AG
Date: 16-09-2013
Publisher: Springer London
Date: 2011
Publisher: Informa UK Limited
Date: 02-04-2016
Publisher: MDPI AG
Date: 21-04-2023
DOI: 10.3390/SU15087019
Abstract: Volumetric modular construction (VMC) has considerable benefits in providing better cost, time, quality, productivity, and sustainability performance. However, the adoption is low, owing to various associated risks. This study aims to identify VMC critical risk factors (CRFs) in project stages and project attributes by conducting a systematic literature review of 91 articles. In the project stages, 31 CRFs were identified based on frequency analyses, and ided into four stages: design and planning, offsite manufacturing, transportation and logistics, and onsite assembly. The project attribute risks were ided into the following categories: implementation and schedule, supply chain and financial, safety and ergonomic, and civil and structural. Overall, design and planning risks were critical, as they are crucial in maintaining the project’s upstream and downstream flow. Finally, the study proposed a mitigation framework for using digital technology-based circular strategies to overcome VMC risks. The framework includes disruptive and emergent digital technologies aiming to mitigate risks in VMC, keeping circularity in action. In terms of theoretical contributions, this research delivers a CRF register and categorical ision for professionals to better understand the landscape of VMC risks. In terms of practical contributions, the study guides the practitioners towards strategies to overcome the pertinent risks.
Publisher: SAGE Publications
Date: 19-08-2016
Abstract: This article develops a new research framework and method combining cognitive and linguistic approaches to investigate parametric design. At the core of this new approach is a dual-coding system for protocol analysis, which can formally capture both cognitive and linguistic characteristics of the design process. In this article, the method is applied to the analysis of the results of a design experimental undertaken by a set of Australian and Swedish architects working in idually in a parametric environment. The results of the experiment demonstrate the effectiveness of the dual-coding system and, with the support of linkography, facilitate the in-depth exploration of design cognition and its relationship to spatial language. This method directly contributes to a new insight into the role of language in design.
Publisher: American Society of Civil Engineers (ASCE)
Date: 12-2023
Publisher: MDPI AG
Date: 11-10-2022
Abstract: Emerging applications of immersive virtual technologies are providing architects and designers with powerful interactive environments for virtual design collaboration, which has been particularly beneficial since 2020 while the architecture, engineering and construction (AEC) industry has experienced an acceleration of remote working. However, there is currently a lack of critical understanding about both the theoretical and technical development of immersive virtual environments (ImVE) for supporting architectural design collaboration. This paper reviewed recent research (since 2010) relating to the topic in a systematic literature review (SLR). Through the four steps of identification, screening, eligibility check, and inclusion of the eligible articles, in total, 29 journal articles were reviewed and discussed from 3 aspects: ImVE in the AEC industry, ImVE for supporting virtual collaboration, and applications of ImVE to support design collaboration. The results of this review suggest that future research and technology development are needed in the following areas: (1) ImVE support for design collaboration, particularly at the early design stage (2) cognitive research about design collaboration in ImVE, toward the adoption of more innovative and comprehensive methodologies (3) further enhancements to ImVE technologies to incorporate more needed advanced design features.
Publisher: Informa UK Limited
Date: 08-06-2023
Publisher: MDPI AG
Date: 25-09-2023
DOI: 10.3390/SU151914169
Publisher: MDPI AG
Date: 12-2022
DOI: 10.3390/LAND11122181
Abstract: This study presents a quantitative approach to exploring the spatio-functional characteristics of historic Chinese towns (HCTs) from a heritage tourism perspective. In recent years, HCTs have evolved from being resident-oriented to being more tourist-oriented, in part due to their heritage significance for attracting tourists. Spatio-functional qualities of a historic town are essential elements of the town’s urban morphology and of great concern for preservation. Previous studies that discussed this issue often used qualitative descriptions, and only limited studies have systematically explored the spatio-functional qualities of HCTs. Thus, there is presently a lack of understanding around this issue, especially based on rigorous quantitative approaches. This study examines the spatio-functional qualities of HCTs using space syntax, a commonly used method in urban studies that enables measurement of spatial characteristics through mathematical means. Four HCTs with heritage significance, Pingyao, Lijiang, Kulangsu, and Wuzhen, were selected as case studies. The study has examined the role of heritage tourism and the results show that tourist-focused functions tend to distribute and aggregate in the urban core of HCTs. By contrast, cultural relics are freely distributed and not expanded over time. Spatio-functional patterns of the four HCTs were theorised, and the paper concludes with suggestions regarding future land-use optimisation for the four HCTs concerning heritage tourism.
Publisher: Springer Netherlands
Date: 2011
Publisher: MDPI AG
Date: 31-08-2023
Publisher: MDPI AG
Date: 28-01-2022
DOI: 10.3390/BUILDINGS12020140
Abstract: This article presents our findings from a three-stage research project, which consists of the identification, development, and evaluation of a defect management Augmented Reality (AR) prototype that incorporates Building Information Modelling (BIM) technologies. Within the first stage, we conducted a workshop with four construction-industry representatives to capture their opinions and perceptions of the potentials and barriers associated with the integration of BIM and AR in the construction industry. The workshop findings led us to the second stage, which consisted of the development of an on-site BIM-based AR defect management (BIM-ARDM) system for construction inspections. Finally, a study was conducted to evaluate BIM-ARDM in comparison to the current paper-based defect management inspection approach employed on construction sites. The findings from the study revealed BIM-ARDM significantly outperformed current approaches in terms of usability, workload, performance, completion time, identifying defects, locating building elements, and assisting the user with the inspection task.
Publisher: Elsevier BV
Date: 12-2010
Publisher: Elsevier BV
Date: 05-2020
Publisher: SAGE Publications
Date: 15-06-2020
Abstract: China has experienced rapid urbanization for over 40 years, posing a significant challenge to the ecological environment and urban sustainability, which is especially critical in cities in Western China. To critically measure the impact of ecological security on urban sustainability, we developed a quantitative approach to obtain evaluation results for decision-making. Taking Xi’an, one of the central cities in Western China, as an ex le, we used the methodology to conduct a quantitative analysis of the impact of regional ecological security on urban sustainability. The driving force–pressure–state–response framework has been used to construct a comprehensive assessment system and the distribution of ecological security index was analyzed using Geographic Information System (GIS) software. To understand the level of urban ecological security, the natural breaks classification method was adopted to ide the results into five categories: highly safe, satisfactorily safe, safe, low value safe, unsafe. The results have shown that the ecological security in Xi’an is basically stable, and the overall status is close to the safe status, but there is a significant difference within the research area. According to the assessment results, the impact of ecological security on sustainability of Xi’an is mainly concerning high-density population, high-density water consumption, high per capita energy consumption, low vegetation coverage, and low-density river corridors. In addition, through the quantitative analysis of the relationship between ecological security and terrain, it is observed that the ecological security level distribution of Xi’an decreases from mountains to tablelands to hills and plains. The paper shows that the comprehensive assessment system of urban ecological security established here is effective to identify natural and artificial ecological security factors that threaten urban sustainability.
Publisher: IGI Global
Date: 2011
DOI: 10.4018/978-1-60960-517-9.CH013
Abstract: Problem-Based Learning has provided a strategy for curriculum development and delivery for decades. The focus of Problem-Based Learning on a central problem which drives the learning as well as the need for a “real world” context which engages and challenges the student to take ownership of their learning is a strategy that lends itself to the adoption of Virtual Reality. The implementation of Virtual Reality into a Problem-Based Learning environment provides student with challenges with confronting design management but also forecasts what environments they will work in as graduates and professionals. The following chapter reports on the implementation of Virtual Reality into a Problem-Based Learning initiative.
Publisher: Informa UK Limited
Date: 03-07-2020
Publisher: TAF Publishing
Date: 31-10-2019
DOI: 10.20474/JAHSS-5.5.5
Publisher: Frontiers Media SA
Date: 13-07-2018
Publisher: Elsevier BV
Date: 09-2021
Publisher: Wiley
Date: 2010
Publisher: Routledge
Date: 15-11-2022
Publisher: Springer Science and Business Media LLC
Date: 08-2015
Publisher: IGI Global
Date: 2016
DOI: 10.4018/978-1-5225-0726-0.CH003
Abstract: This chapter combines experimental data and established design theory to examine four issues associated with design cognition that contribute to an improved understanding of creativity and teamwork in design. Drawing on data developed from two parametric design experiments undertaken by the authors, this chapter investigates the implications of (i) cognitive space, (ii) design strategy, (iii) design productivity and (iv) spatial representation, for in iduals, and by inference, for groups and educators. Through this process the chapter develops a deeper understanding of the cognitive challenges facing design teams and educators of those teams.
Publisher: MDPI AG
Date: 25-10-2022
DOI: 10.3390/SU142113849
Abstract: The fundamental goal of sustainable design for the built environment is to optimise the performance of buildings to minimise their impact on the environment. To achieve this goal, contemporary architects use a range of digital design environments, such as Computer-aided Design (CAD) or Building Information Modelling (BIM) tools. These allow architects to implement sustainable design principles and make optimal decisions about the ecological and energy properties of the building or environment being designed. Past research about architects’ uses of these tools for sustainable design have been focused on their capacity for optimising building performance and meeting architects’ design needs. In parallel, other studies have identified technological barriers and readiness factors for implementing sustainable design in several countries, including Australia. Researchers have suggested that presently, most architects are unlikely to perceive Building Performance Analysis (BPA) as their responsibility. It has also been found that the digital design tools need to more effectively support sustainable design. However, despite this body of past research, to date there is a lack of a more holistic understanding regarding architects’ perceptions about the alignment between sustainability practices and the capacity of digital design environments for supporting these, particularly in Australia. This paper addresses this knowledge gap, by presenting findings derived from semi-structured interviews with 18 professional architects in Australia, each with experiences in sustainable design and the use of digital design tools. The results are used to establish a conceptual model, which illustrates the relationships between a variety of factors affecting architects’ sustainable design practices. The findings suggest that in Australia, architects have more negative than positive experiences regarding their sustainable design practices, due to factors ranging from those related to the practice itself, to the digital design technologies and budget available for supporting their goals. This study also identifies an urgent need to enhance and better align the capabilities of digital design technologies with sustainable outcomes and associated organisational objectives, which the new model can assist in understanding and facilitating.
Publisher: Springer Singapore
Date: 2019
Publisher: Informa UK Limited
Date: 31-07-2023
Publisher: SAGE Publications
Date: 26-03-2020
Abstract: This paper develops a statistical approach to measuring and guiding grammatical applications using a descriptive shape grammar, ‘Murcutt Grammar’. Normalised Distance ( ND) is proposed to identify the level of disparity of each design instance. Alternative design instances are generated using rule transition paths that illustrate the transition sequences of the grammar application (transition probability). The results demonstrate that this approach is significant for the way it clearly generates design instances with their grammatical levels of disparity, as well as for generating more appropriate design instances in the language. This shape grammar approach is applicable to design research more generally in the field of architecture.
Publisher: Springer International Publishing
Date: 07-05-2014
Publisher: Informa UK Limited
Date: 14-07-2014
Publisher: IGI Global
Date: 2012
DOI: 10.4018/978-1-61350-180-1.CH009
Abstract: In the authors’ design teaching, they have been employing virtual world technologies, allowing students the capacity to collaborate and design within a constructivist immersive design platform such as Second Life (www.secondlife.com) and Active Worlds (www.activeworlds.com). These environments support synchronous design communication and real-time 3D modelling. Particularly, 3D immersive design environments have the potential to make a major contribution to design education as constructivist learning environments. Based on authors’ teaching experience and the students’ learning experience, this chapter discusses 3D virtual world as constructivist learning environments that support team-based design and communication skill-building and presents the challenges faced by design education today. The chapter firstly provides a critical analysis of various design learning and teaching features offered in 3D virtual worlds as constructivist learning environments, secondly, identifies a number of key issues in addressing engagement and interaction in virtual design learning, thirdly, addresses the core skills and cognitive processes of designing in 3D virtual worlds, and finally, provides several strategies for the facilitation of virtual worlds as the constructivist design teaching platform.
Publisher: Springer Science and Business Media LLC
Date: 11-09-2017
DOI: 10.1186/S40327-017-0056-Z
Abstract: Visibility Graph Analysis (VGA) is a space syntax method for quantifying some socio-spatial properties of the built environment by mapping the floor plan into a grid. Presently, VGA mainly relies on mean values of the measures while the in idual room-to-room (“interspatial”) relations are not considered or achievable by the common VGA software – depthMapX. A new software package, Viraph, is developed using a weighed Dijkstra algorithm to calculate depths. The floor plan is mapped into convex areas to increase the speed of calculation. The interspatial relations are calculated by averaging the point-to-point depths in-between. The effectiveness of Viraph is demonstrated through a case study, which compares the houses from the late Victorian era with Wright’s Prairie style with a detailed analysis of Francis Little House (designed in 1902). In summary, Viraph has showed a significantly higher calculation speed for VGA, and capability of capturing some socio-spatial relations of the styles by measuring the interspatial depth. Viraph’s improved speed for measurement has made VGA analysis more accessible for general design researchers and practitioners. Further this paper shows that the added feature of measuring the interspatial depth opens a new perspective for enhancing traditional space syntax analysis.
Publisher: Copernicus GmbH
Date: 17-10-2022
DOI: 10.5194/ISPRS-ARCHIVES-XLVIII-4-W5-2022-183-2022
Abstract: Abstract. Urban Green Space (UGS) is one of the essential components of the urban systems for promoting quality of life in urban areas and sustainability. Planning and designing accessible public green spaces are critical for urban life as cities' most available natural environment. Walkable accessibility of UGS is one of the essential indicators of people's health and wellbeing. This paper aims to evaluate the walking accessibility of UGS through Adelaide Metropolitan Area at the local councils level using Network Analyst in GIS. The results show that the councils of Norwood Payneham and St Peters, Charles Sturt and the City of Adelaide have the most walking accessibility to UGS for the residents in their area. In contrast, Mount Barker, Playford and Adelaide Hills councils have the least walking accessibility. Therefore, UGS distribution is unequal throughout the study area, and local councils close to or around the inner part of the metropolitan area have more accessible green spaces.
Publisher: Springer International Publishing
Date: 2018
Publisher: Springer Science and Business Media LLC
Date: 16-02-2016
DOI: 10.1186/S40327-016-0033-Y
Abstract: One school of thought argues that the Traditional Chinese Private Garden's (TCPG) primary spatial property is that it features both freestanding buildings in space, and spaces freely positions in the landscape, creating a great sense of phenomenal transparency. In contrast, a more traditional interpretation of the TCPG stresses that its primary purpose is to evoke mystery, or provide places of isolation or for retreat. This paper examines these two complex, multi-variable propositions using Space Syntax theory, a method which enables a mathematical analysis of the structural and visual configuration of the spaces in a plan to be undertaken. The methods used for the analysis are variations of the convex space and isovist mapping techniques, and the data is analysed mathematically and then visually using heat-maps. The sixteenth century Yuyuan Garden, one of the most famous TCPGs, is used as a test case for the research. The results of this study suggest that those features of the TCPG which are associated with mystery are more correlated with its trafficable structure than its visual accessibility. Conversely, the transparency of the TCPG is potentially more related to the directional features of the space than to transparency in isolation. This paper presents a computational visualisation and analysis method based on the use of Space Syntax techniques for examining vision and movement potential in a complex garden environment. As demonstrated in the ex le of the Yuyuan garden, the method is effective for analysing and visualising spatial properties beyond the surface level of forms and shapes. Through the application of this method we have been able to provide a new insight into two of the most famous, but poorly understood perceptual properties of TCPGs: transparency and mystery.
Publisher: Informa UK Limited
Date: 19-04-2019
Publisher: Springer Science and Business Media LLC
Date: 04-09-2019
Publisher: MDPI AG
Date: 27-02-2023
DOI: 10.3390/BUILDINGS13030630
Abstract: This study presents a systematic literature review on the utilisation of biometric analyses within the research area of design cognition. Design is a critical phase of many industries including architecture and construction, industrial design, engineering design, and many others. The development of design theories and methodologies to further understanding of designers’ cognitive design processes is thereby crucial. Traditional methods for design studies such as protocol analysis are prone to subjective factors and rely upon designers’ externalisations of their own design intentions, which typically makes such results difficult to validate. Design neuroscience has become an emerging area of research in recent years. Utilising biometric measurements such as electroencephalography (EEG), functional magnetic resonance imaging (fMRI) and eye-tracking, more objective data can be obtained about the physiological responses of designers during their performing of design activities, and such empirical data can then be analysed without relying on designers to self-report. Recent years have witnessed an increasing number of studies in that research area. However, there is a lack of comprehensive understanding about current design studies that utilise biometric analysis as well as the application and effectiveness of the analysis approach. Therefore, this research utilised a systematic literature review method, reviewing the past decade’s biometric analysis studies related to design cognition, aiming to bridge the research gap areas as informed by the systematic review. The findings of this study suggest that this research area is still at an early stage, and there has accordingly been a trend of increasing publications within the field. Most design neuroscience studies have investigated the common areas such as design problem solving, design creativity, design thinking strategies, cognitive load and visual attention. Further research is especially needed in the following: (i) design neuroscience studies for various digital design environments (ii) practical applications of biometric analysis design studies to both design practice and design education and (iii) further advancement of biometric techniques applicable to future design studies. The results of this study contribute to a more comprehensive understanding of the existing knowledge and research about the application of biometric analysis to design cognition studies this is potentially beneficial to future design research and education, and it leads to more advanced application of design cognition studies.
Publisher: Elsevier BV
Date: 05-2011
Publisher: Springer Science and Business Media LLC
Date: 25-02-2017
Publisher: Springer International Publishing
Date: 2020
Publisher: Informa UK Limited
Date: 06-05-2021
Publisher: SAGE Publications
Date: 29-08-2018
Abstract: This paper presents a hybrid approach that selectively merges aspects of both the theories of Shape Grammar and Space Syntax to investigate spatial design patterns. The paper describes the development of a generic Justified Plan Graph (g-JPG) grammar. This grammatically nuanced, syntactically derived approach is then demonstrated through a more specific JPG (s-JPG) grammar to identify spatial design patterns in the rural domestic architecture of Glenn Murcutt. The results are then discussed in terms of Murcutt's architecture from four perspectives: grammatical transformation of syntax, epistemological questions, similarity or disparity and finally in terms of JPG variations. The findings of this paper suggest that the combined analytic approach facilitates the exploration of both the grammatical and syntactical genotypes of sets of architectural designs.
Publisher: Cambridge University Press (CUP)
Date: 14-07-2014
DOI: 10.1017/S0890060414000316
Abstract: This paper describes the results of a protocol study exploring problem–solution coevolution in a parametric design environment (PDE). The study involved eight participants who completed a defined architectural design task using Rhino and Grasshopper software: a typical PDE. The method of protocol analysis was employed to study the cognitive behaviors that occurred while these designers were working in the PDE. By analyzing the way in which the designers shifted between “problem” and “solution” spaces in the PDE, characteristics of the coevolutionary design process are identified and discussed. Results of this research include two potentially significant observations. First, the coevolution process occurs frequently within the design knowledge level (i.e., when using Rhino) and within the rule algorithm level (i.e., when using Grasshopper) of the parametric design process. Second, the designers’ coevolution process was focused on the design knowledge level at the beginning of the design session, while they focused more on the rule algorithm level toward the end of the design session. These results support an improved understanding of the design process that occurs in PDEs.
Publisher: Informa UK Limited
Date: 23-08-2018
Publisher: International Community of Spatial Planning and Sustainable Development
Date: 15-07-2020
Publisher: DE GRUYTER OPEN
Date: 21-05-2014
Publisher: Elsevier BV
Date: 05-2011
Publisher: eCAADe
Date: 2020
Publisher: Springer Singapore
Date: 2018
Publisher: Springer Singapore
Date: 06-10-2016
Publisher: Springer Nature Singapore
Date: 26-09-2023
Publisher: SAGE Publications
Date: 03-2015
DOI: 10.1260/1478-0771.13.1.83
Abstract: This paper presents the results of a protocol study of professional architects' cognitive behaviour in a parametric design environment. A design experiment was conducted in which eight professional architects completed an architectural conceptual design task in a typical parametric design environment –Rhino and Grasshopper. Protocol analysis was then applied to analyse the cognitive behaviour of the architects. In analysing the protocol data, the FBS ontology adopted for developing the coding scheme was sub- ided into design knowledge and rule algorithm classes as the means to capture designers' cognitive behaviour. Applying the method of cumulative analysis, results of the relative cognitive effort expended on design knowledge and rule algorithm classes have been compared and are discussed in the paper.
Publisher: IGI Global
Date: 2015
DOI: 10.4018/978-1-4666-8614-4.CH018
Abstract: With the advancement and increasing adoption of information and communication technologies, 3D virtual worlds, being a part of these revolutionary forces, have the potential to make a major contribution to design education as a new teaching and learning environment. Considering this changing trend, we have been employing 3D virtual worlds in the design curriculum over the past decade. To critically understand the impact of the technologies on design education, this chapter explores and demonstrates three different assessment methods of 3D virtual worlds in design education, through three case studies. The chapter also concludes with insights into the applications of virtual environments in collaborative design teaching.
Publisher: Elsevier BV
Date: 04-2013
Publisher: Wiley
Date: 31-07-2015
Publisher: SAGE Publications
Date: 09-2014
DOI: 10.1260/1478-0771.12.3.263
Abstract: As one of the emerging Computer-Aided Design (CAD) technologies for digital design and visualisation in the Architecture, Engineering and Construction (AEC) domain, parametric design potentially offers an innovative way of generating new design solutions. Despite this potential, design strategies associated with algorithmic scripting are not well understood. This paper provides a comprehensive understanding of in idual design strategies supporting creative solutions in parametric design, using the combined application of protocol analysis and Consensual Assessment Technique (CAT). The article examines the generative and evolutionary aspects of parametric design that play an important role in the generation of creative designs. An in-depth analysis conceptualises designers' parametric design strategies into problem-forwarding strategy and solution-reflecting strategy. The solution-reflecting strategy focusing on the solution space of designing has potential to produce creative solutions by parametric design. A more in-depth understanding of parametric design strategies supports its effective adaptation to better serve the needs of digital design and visualisation in the AEC industry.
Publisher: IGI Global
Date: 2010
DOI: 10.4018/978-1-60566-928-1.CH013
Abstract: This chapter discusses an action research study towards the development of a decision framework to support a fully integrated multi disciplinary Building Information Model (BIM) using a Model Server. The framework was proposed to facilitate multi disciplinary collaborative BIM adoption through, informed selection of a project specific BIM approach and tools contingent upon project collaborators’ readiness, tool capabilities and workflow dependencies. The aim of the research was to explore the technical concerns in relation to Model Servers to support multi disciplinary model integration and collaboration however it became clear that there were both technical and non technical issues that needed consideration. The evidence also suggests that there are varying levels of adoption which impacts upon further diffusion of the technologies. Therefore the need for a decision framework was identified based on the findings from an exploratory study conducted to investigate industry expectations. The study revealed that even the market leaders who are early technology adopters in the Australian industry in many cases have varying degrees of practical experiential knowledge of BIM and hence at times low levels of confidence of the future diffusion of BIM technology throughout the industry. The study did not focus on the benefits of BIM implementation as this was not the intention, as the industry partners involved are market leaders and early adopters of the technology and did not need convincing of the benefits. Coupled with this there are various other past studies that have contributed to the ‘benefits’ debate. There were numerous factors affecting BIM adoption which were grouped in to two main areas technical tool functional requirements and needs, and non technical strategic issues. The need for guidance on where to start, what tools were available and how to work through the legal, procurement and cultural challenges was evidenced in the exploratory study. Therefore a BIM decision framework was initiated, based upon these industry concerns. Eight case studies informed the development of the framework and a summary of the key findings is presented. Primary and secondary case studies from firms that have adopted a structured approach to technology adoption are presented. The Framework consists of four interrelated key elements including a strategic purpose and scoping matrix, work process mapping, technical requirements for BIM tools and Model Servers, and framework implementation guide. The BIM framework was presented in draft format again to key industry stakeholders and considered in comparison with current best practice BIM adoption to further validate the framework. There was no request to change any part of the Framework. However, it is an ongoing process and it will be presented again to industry through the various project partners. The Framework may be refined within the boundaries of the action research process as an ongoing activity as more experiential knowledge can be incorporated.
Publisher: Elsevier BV
Date: 03-2021
Publisher: Elsevier BV
Date: 03-2005
Publisher: Wiley
Date: 26-07-2012
Publisher: IGI Global
Date: 2012
Publisher: International Association for Automation and Robotics in Construction (IAARC)
Date: 14-10-2020
Publisher: Elsevier BV
Date: 10-2009
Publisher: Springer International Publishing
Date: 2020
Publisher: IGI Global
Date: 2014
DOI: 10.4018/978-1-4666-4470-0.CH005
Abstract: With the advancement and increasing adoption of information and communication technologies, 3D virtual worlds, being a part of these revolutionary forces, have the potential to make a major contribution to design education as a new teaching and learning environment. Considering this changing trend, we have been employing 3D virtual worlds in the design curriculum over the past decade. To critically understand the impact of the technologies on design education, this chapter explores and demonstrates three different assessment methods of 3D virtual worlds in design education, through three case studies. The chapter also concludes with insights into the applications of virtual environments in collaborative design teaching.
Publisher: Elsevier BV
Date: 03-2012
Start Date: 2022
End Date: 2024
Funder: Australian Research Council
View Funded ActivityStart Date: 2022
End Date: 2024
Funder: Australian Research Council
View Funded ActivityStart Date: 2016
End Date: 2017
Funder: Department of Foreign Affairs and Trade, Australian Government
View Funded ActivityStart Date: 2015
End Date: 2018
Funder: Office for Learning and Teaching
View Funded ActivityStart Date: 2019
End Date: 2020
Funder: Australian Research Council
View Funded ActivityStart Date: 2018
End Date: 2020
Funder: Australian Research Council
View Funded ActivityStart Date: 07-2018
End Date: 09-2022
Amount: $443,188.00
Funder: Australian Research Council
View Funded ActivityStart Date: 2010
End Date: 06-2016
Amount: $546,000.00
Funder: Australian Research Council
View Funded ActivityStart Date: 08-2022
End Date: 07-2025
Amount: $455,000.00
Funder: Australian Research Council
View Funded ActivityStart Date: 2022
End Date: 12-2024
Amount: $287,994.00
Funder: Australian Research Council
View Funded ActivityStart Date: 10-2019
End Date: 03-2021
Amount: $420,000.00
Funder: Australian Research Council
View Funded ActivityStart Date: 03-2023
End Date: 06-2024
Amount: $472,543.00
Funder: Australian Research Council
View Funded Activity