ORCID Profile
0000-0002-8089-9962
Current Organisation
Deakin University
Does something not look right? The information on this page has been harvested from data sources that may not be up to date. We continue to work with information providers to improve coverage and quality. To report an issue, use the Feedback Form.
Publisher: Institute of Electrical and Electronics Engineers (IEEE)
Date: 03-2022
Publisher: IEEE
Date: 06-2014
Publisher: ACM
Date: 14-08-2021
Publisher: International Joint Conferences on Artificial Intelligence Organization
Date: 07-2020
Abstract: We present Language-binding Object Graph Network, the first neural reasoning method with dynamic relational structures across both visual and textual domains with applications in visual question answering. Relaxing the common assumption made by current models that the object predicates pre-exist and stay static, passive to the reasoning process, we propose that these dynamic predicates expand across the domain borders to include pair-wise visual-linguistic object binding. In our method, these contextualized object links are actively found within each recurrent reasoning step without relying on external predicative priors. These dynamic structures reflect the conditional dual-domain object dependency given the evolving context of the reasoning through co-attention. Such discovered dynamic graphs facilitate multi-step knowledge combination and refinements that iteratively deduce the compact representation of the final answer. The effectiveness of this model is demonstrated on image question answering demonstrating favorable performance on major VQA datasets. Our method outperforms other methods in sophisticated question-answering tasks wherein multiple object relations are involved. The graph structure effectively assists the progress of training, and therefore the network learns efficiently compared to other reasoning models.
Publisher: International Joint Conferences on Artificial Intelligence Organization
Date: 08-2021
Abstract: Video Question Answering (Video QA) is a powerful testbed to develop new AI capabilities. This task necessitates learning to reason about objects, relations, and events across visual and linguistic domains in space-time. High-level reasoning demands lifting from associative visual pattern recognition to symbol like manipulation over objects, their behavior and interactions. Toward reaching this goal we propose an object-oriented reasoning approach in that video is abstracted as a dynamic stream of interacting objects. At each stage of the video event flow, these objects interact with each other, and their interactions are reasoned about with respect to the query and under the overall context of a video. This mechanism is materialized into a family of general-purpose neural units and their multi-level architecture called Hierarchical Object-oriented Spatio-Temporal Reasoning (HOSTR) networks. This neural model maintains the objects' consistent lifelines in the form of a hierarchically nested spatio-temporal graph. Within this graph, the dynamic interactive object-oriented representations are built up along the video sequence, hierarchically abstracted in a bottom-up manner, and converge toward the key information for the correct answer. The method is evaluated on multiple major Video QA datasets and establishes new state-of-the-arts in these tasks. Analysis into the model's behavior indicates that object-oriented reasoning is a reliable, interpretable and efficient approach to Video QA.
Publisher: IEEE
Date: 07-2020
Publisher: Springer Science and Business Media LLC
Date: 27-08-2021
Publisher: IEEE
Date: 06-2020
Publisher: International Joint Conferences on Artificial Intelligence Organization
Date: 07-2018
Abstract: With the widespread use of intelligent systems, such as smart speakers, addressee recognition has become a concern in human-computer interaction, as more and more people expect such systems to understand complicated social scenes, including those outdoors, in cafeterias, and hospitals. Because previous studies typically focused only on pre-specified tasks with limited conversational situations such as controlling smart homes, we created a mock dataset called Addressee Recognition in Visual Scenes with Utterances (ARVSU) that contains a vast body of image variations in visual scenes with an annotated utterance and a corresponding addressee for each scenario. We also propose a multi-modal deep-learning-based model that takes different human cues, specifically eye gazes and transcripts of an utterance corpus, into account to predict the conversational addressee from a specific speaker's view in various real-life conversational scenarios. To the best of our knowledge, we are the first to introduce an end-to-end deep learning model that combines vision and transcripts of utterance for addressee recognition. As a result, our study suggests that future addressee recognition can reach the ability to understand human intention in many social situations previously unexplored, and our modality dataset is a first step in promoting research in this field.
No related grants have been discovered for Thao Minh Le.