ORCID Profile
0000-0002-8851-1635
Current Organisation
Deakin University
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Civil Engineering | Construction Engineering | Structural Engineering |
Metals (e.g. Composites, Coatings, Bonding) | Civil Construction Processes | Civil Construction Design
Publisher: Informa UK Limited
Date: 02-02-2015
Publisher: The Royal Society
Date: 04-2023
DOI: 10.1098/RSOS.221622
Abstract: The feeling of self-movement that occurs in the absence of physical motion is often referred to as vection, which is commonly exemplified using the train illusion analogy (TIA). Limited research exists on whether the TIA accurately exemplifies the experience of vection in virtual environments (VEs). Few studies complemented their vection research with participants' qualitative feedback or by recording physiological responses, and most studies used stimuli that contextually differed from the TIA. We investigated whether vection is experienced differently in a VE replicating the TIA compared to a VE depicting optic flow by recording subjective and physiological responses. Additionally, we explored participants' experience through an open question survey. We expected the TIA environment to induce enhanced vection compared to the optic flow environment. Twenty-nine participants were visually and audibly immersed in VEs that either depicted optic flow or replicated the TIA. Results showed optic flow elicited more compelling vection than the TIA environment and no consistent physiological correlates to vection were identified. The post-experiment survey revealed discrepancies between participants' quantitative and qualitative feedback. Although the dynamic content may outweigh the ecological relevance of the stimuli, it was concluded that more qualitative research is needed to understand participants' vection experience in VEs.
Publisher: Hindawi Limited
Date: 08-09-2023
DOI: 10.1155/2023/2118553
Publisher: IEEE
Date: 06-2014
Publisher: Elsevier BV
Date: 08-2016
DOI: 10.1016/J.BBR.2016.03.043
Abstract: The vestibular system, which consists of semicircular canals and otolith, are the main sensors mammals use to perceive rotational and linear motions. Identifying the most suitable and consistent mathematical model of the vestibular system is important for research related to driving perception. An appropriate vestibular model is essential for implementation of the Motion Cueing Algorithm (MCA) for motion simulation purposes, because the quality of the MCA is directly dependent on the vestibular model used. In this review, the history and development process of otolith models are presented and analyzed. The otolith organs can detect linear acceleration and transmit information about sensed applied specific forces on the human body. The main purpose of this review is to determine the appropriate otolith models that agree with theoretical analyses and experimental results as well as provide reliable estimation for the vestibular system functions. Formulating and selecting the most appropriate mathematical model of the vestibular system is important to ensure successful human perception modelling and simulation when implementing the model into the MCA for motion analysis.
Publisher: IEEE
Date: 10-2015
DOI: 10.1109/SMC.2015.81
Publisher: Springer Science and Business Media LLC
Date: 12-06-2018
Publisher: American Geophysical Union (AGU)
Date: 10-2019
DOI: 10.1029/2019GB006276
Publisher: IEEE
Date: 10-2016
Publisher: Elsevier BV
Date: 2009
Publisher: IEEE
Date: 05-2012
Publisher: Wiley
Date: 25-02-2019
DOI: 10.1111/GCB.14537
Publisher: IEEE
Date: 10-2013
DOI: 10.1109/SMC.2013.370
Publisher: IEEE
Date: 10-2015
DOI: 10.1109/SMC.2015.176
Publisher: Springer Science and Business Media LLC
Date: 17-12-2022
DOI: 10.3758/S13414-021-02400-3
Abstract: Vection is classically defined as the illusory perception of self-motion induced via visual stimuli. The utility of vection research lies in its potential to enhance simulation fidelity, as measured through presence, and reduce the probability that motion sickness symptoms occur. Studies have shown a multimodal interaction of various sensory systems in facilitating vection, and the utility of co-stimulating some of these sensory systems along with the presentation of visual stimuli have been reviewed. However, a review on the use of tactile stimulation in vection research appears to be missing from literature. The purpose of this review was to evaluate the current methodologies, and outcomes, of tactile stimulation in vection research. We searched for articles through EBSCOHost, Scopus and Web of Science. Studies were included only if they detailed an experiment on the effect of tactile stimulation on vection. Twenty-four studies were obtained and distilled in tabular form. Eighteen studies contained sufficient information to be included in a meta-analysis. We identified that tactile stimulation has mostly been applied in the form of vibrational stimulation to the feet. Furthermore, tactile stimulation is most effective when it is presented in a temporally congruent manner to other sensory cues, whereas tactile stimulation as a unisensory stimulus does not appear to be effective in eliciting vection. We discuss the need for more qualitative research to reduce methodological inhomogeneities and recommend future research in tactile-mediated vection to investigate stimulation to the torso and investigate the use of forces as a tactile stimulus.
Publisher: IEEE
Date: 07-2008
Publisher: Elsevier BV
Date: 05-2017
Publisher: IEEE
Date: 05-2015
Publisher: IEEE
Date: 10-2016
Publisher: IEEE
Date: 06-2008
Publisher: IEEE
Date: 10-2012
Publisher: Springer International Publishing
Date: 2015
Publisher: IEEE
Date: 10-2016
DOI: 10.1109/SMC.2015.89
Publisher: Institute of Electrical and Electronics Engineers (IEEE)
Date: 12-2015
Publisher: IEEE
Date: 06-2014
Publisher: IEEE
Date: 10-2015
DOI: 10.1109/SMC.2015.91
Publisher: ACTAPRESS
Date: 2013
Publisher: IEEE
Date: 08-2012
Publisher: Human Kinetics
Date: 2023
Abstract: Purpose : To refine a motor competence assessment app prototype, enabling its redesign. Method : Workshops were conducted to inform the prototype development. App’s usability was evaluated on its ability to communicate relevant information to the teachers ( n = 9). A “think out loud” protocol was applied by the users. Results : Both workshops refined the app, namely: interface , background , acceptability/feasibility , results , teachers themselves , and effectiveness . Competitor analysis revealed recommendations for the wireframe , visuals, and proposed skills to be assessed . The need to include a demonstration for first-time users, video guidance, and links to more information for each skill was also raised. There was a recommendation on the design brief features and experiences. Conclusions : This study will provide guidance in discovering how digital solutions may shape motor competence assessment. The usability testing process with the teachers provides insight on the essential/desirable features required on these apps, enabling the prototype’s redesign to meet the users’ needs.
Publisher: IEEE
Date: 10-2013
DOI: 10.1109/SMC.2013.633
Publisher: IEEE
Date: 07-2013
Publisher: Springer Berlin Heidelberg
Date: 2013
Publisher: IEEE
Date: 10-2015
DOI: 10.1109/SMC.2015.323
Publisher: Informa UK Limited
Date: 06-04-2020
Publisher: Springer Science and Business Media LLC
Date: 21-05-2018
Publisher: Institute of Electrical and Electronics Engineers (IEEE)
Date: 06-2012
Publisher: Springer International Publishing
Date: 2015
Publisher: Springer International Publishing
Date: 2015
Publisher: Institute of Electrical and Electronics Engineers (IEEE)
Date: 2016
Start Date: 08-2021
End Date: 12-2024
Amount: $664,580.00
Funder: Australian Research Council
View Funded Activity