ORCID Profile
0000-0001-5487-0237
Current Organisation
Deakin University
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Interactive Media | Film, Television and Digital Media | Electronic Media Art
Publisher: IGI Global
Date: 13-07-2022
Abstract: Social environments can be challenging for people with intellectual disability. These challenges impact a person’s social inclusion and participation in their communities. Social skills development requires training and practice, but training is often time-limited, costly, and hard to access. However, games on smart speakers provide interesting opportunities to improve training access, motivate self-directed learning, and focus on speech. The authors developed an interactive narrative-based social skills training game for smart-speakers. The game facilitates exploration of the social consequences of making various choices in different social situations and uses natural language inputs. Having tested the game with ten adults with intellectual disability, the authors offer designers insights into participant engagement and the game’s audio-only, natural language interface usability. The authors also propose four design considerations to help designers design applications that help people with intellectual disability participate in social activities.
Publisher: Association for Computing Machinery (ACM)
Date: 31-08-2023
DOI: 10.1145/3589954
Abstract: Ingestible sensors have become smaller and more powerful and allow us to envisage new human-computer interactions and bodily play experiences inside our bodies. Users can swallow ingestible sensors, which facilitate interior body sensing functions that provide data on which play experiences can be built. We call bodily play that uses ingestible sensors as play technologies “ingestible play”, and we have adopted a research-through-design approach to investigate three prototypes. For each prototype, we conducted a field study to understand the player experiences. Based upon these results and practical design experiences, we have developed a design framework for ingestible play. We hope this work can guide future design of ingestible play inspire the design of play technologies inside the human body to expand the current bodily play design space and ultimately extend our understanding of how to design for the human body by considering the bodily experience of one’s interior body.
Publisher: IGI Global
Date: 31-01-2021
Abstract: Due to the recent COVID-19 pandemic, there has been a renewed interest in expanding the capabilities of remote collaboration tools. Studies show the importance of noticing peripheral cues, pointing to or manipulating real-world objects in face-to-face meetings. This case study investigated the opportunities of combining traditional video conferencing with a multi-user VR platform to enable the interactive collaborative design of a VR training experience between multiple stakeholders working from their homes. In this article, the authors reflect on the experience and contribute a fully online and immersive collaborative design workflow for future VR development projects. The authors believe this workflow is of benefit for remote collaboration in general, but particularly in severely restricted environments when face-to-face meetings are impossible.
Publisher: ACM
Date: 09-2015
Publisher: IEEE
Date: 10-2021
Publisher: ACM
Date: 02-05-2019
Publisher: Elsevier BV
Date: 08-2021
Publisher: ACM
Date: 17-10-2019
Publisher: ACM
Date: 15-10-2021
Publisher: IEEE
Date: 03-2022
Publisher: FEUP
Date: 21-06-2023
DOI: 10.24840/978-972-752-309-2
Abstract: These proceedings derive from a conference dedicated to Health and Safety in Construction. It was organized jointly by the University of Porto and the CIB working groups W099 and W123. This initiative of CIB occurs generally every two years. There were 81 registered participants and 57 accepted papers with authors from 21 countries. The topic was devoted to the emergent changes in Construction motivated by the digital transformations of processes, of tools and of methods. The topics considered for the conference were Hazardous Materials and Health, Covid-19 and Better Health and Safety in Construction, Safety in Design / Prevention through Design, – Construction Industry Safety, Health, and Wellbeing Challenges, Fatigue and thermal comfort, Construction Site Risks and Management Practices, Inclusive Construction Sites in Actual Working, Construction Industry Health and Safety Issues in Developing Countries, ILO/UN declaration “A Safe and Healthy Work Environment is now a Fundamental Principle and Right at Work”, Construction Case Studies of Effective Use of Digital Tools to Improve H& S and AR/VR in Preventing Accidents and in Improving Health on Construction Sites. The organizers of the event are considered rewarded if at least one life of a construction worker is spared and wellbeing of construction workers is improved.
Publisher: Unpublished
Date: 2015
Publisher: ACM
Date: 13-06-2022
Publisher: ACM
Date: 17-10-2019
Publisher: Informa UK Limited
Date: 30-06-2023
Start Date: 2015
End Date: 05-2016
Amount: $220,000.00
Funder: Australian Research Council
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